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Read Post 11:10 AM on 14-Jul-2017
 Sturm
Hey, ive decided to install TM once again (after nearly 4 years) and try to create some maps again. Probably i import my old maps to TM2, so nothing special. Hope u enjoy. 124424
 
Read Post 9:23 AM on 13-Jul-2017
 FT»Lodec
so long time no see. here are yome wps i did recently: http://i.imgur.com/jZOQR5I.jpg http://i.imgur.com/fCXL13k.jpg http://i.imgur.com/YCVOUdy.jpg http://i.imgur.com/QMCjvIJ.jpg http://i.imgur.com/8ghkgwe.jpg http://i.imgur.com/cdP...
 
Read Post 9:14 AM on 13-Jul-2017
 eyebo
Yes, we can do it if the author hasn't logged in for a while (let's say over a year), and you've exhausted every possible means to contact the author. - Sending a PM here on MX - Sending a PM via MP Forums - Contacting them on Skype, Discord, IRC,...
 
Read Post 7:19 AM on 13-Jul-2017
 eyebo
This is my process for batch updating maps. It may vary a little from others. I don't claim it's the best way, but it's worked for me over the past couple months, while updating thousands of maps for Project GPU on Mania Exchange. So I thought it mi...
 
Read Post 7:00 AM on 13-Jul-2017
 Linkin|Alex
Since a few people have asked about it, to also explain here just in case, when I commented that your track has cleared the main rules of the MTC, it just means that your track meets the main requirements - author time and standard player time is und...
 
Read Post 10:13 PM on 12-Jul-2017
 JR1988
Some more dirt for everyone :) 2 new stadium dirt for KO8: 124375 124379 And i have updated all my other KO maps that had the dark dirt shadows with new calculated shadows.
 
Read Post 4:13 PM on 12-Jul-2017
 Mebe12
124338
 
Read Post 9:22 PM on 11-Jul-2017
 eyebo
If your track already has embedded objects/items and you open it in the editor, the editor will show you those items in your items menu, even if you no longer have the items in your local folder.
 
Read Post 5:22 PM on 11-Jul-2017
 OLDA_X
yeah i want :D thanks for explain ;)
 
Read Post 5:15 PM on 11-Jul-2017
 Solux
Those remaining objects might be inside some packs. Besides that, MX can give you a list of embedded objects and I have a library which can do that - I can provide a build of it if you want.
 
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