It's dark down in the lower Wards. That's where the majority of the industrial facilities are: waste processing, ore refining, power generation. The air is thick with a sickly green haze, preventing you from seeing far ahead and causing lights to glare blindingly.
Get through quickly, and try not to breathe the poisonous air!
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WARD L9/A is my second track to employ a sci-fi dystopian theme, only this time with added grime: extensive MT work to completely change the feel of the standard TM blocks.
The
first track was criticised for not being well signposted enough; hopefully this track is better in that regard (it's still quite hard to tell, since I'm so intimately familiar with all its areas).
A number of tricky turns here, too, with plenty of scope for optimising your line. A word of warning for the final straight:
keep right!
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Includes a simple intro, the aforementioned in-race MT colour grading, and an outro/replay designed to imitate CCTV.
Hope you like it!