My second map after Deep Down Remake. We keep the same theme : Wall Rides / tunnels / loopings. No dirt.
A little longer than the previous one. That's really what i like in TM the most*.
No GPS on this one.
*That's also why my favorite kind of racing games are futuristic ones with crazy tracks.
Changelog :
- 2018-06-10 22:20 GMT (v2.21) : Changed the jump block before the disconnected looping to 451 and put the signs before it a little higher since the road before changed in v2.2.
- 2018-06-09 23:40 GMT (v2.20) : Several changes (thanks aelden)
- Put back the booster at the start but changed the turn slightly. Also prevented a cut.
- Improved the part before the disconnected looping, no more shitty borders at the little jump.
- Replaced a block before a narrow chicane by a pole to make it easier, after the disconnected loop.
- Fixed last CP location, hopefully for good this time.
- 2018-05-26 14:55 GMT (v2.01 ; download link) : Switched 2 CPs to large ones to avoid eventual issues with SDs. Thanks to Taxon.
- 2018-05-25 06:05 GMT (v2) :
- Removed the booster at the start to make the powerdrift worth it vs wallhit.
- A lot of improvements all over the map to remove harsh turns, etc. Should be no more neodrift required.
- Changed some CPs locations to hopefully better fit the optimal trajectories.
- 2018-05-22 00:30 GMT (v1.01 ; download link) : Updated 2 cam triggers to be a little earlier and the "sd"/jump blocks at the exit of the first (big) wall ride.