marssien says:
Oh, thank you for that, I was wondering how to do it.
Sure, for you or anyone else out there wondering, this is what the code looks like (without the period). The number between the tags is the track ID#:
[track=full]12345[./track]
Edit: I tried your tracks btw, I really like the feel of some parts of them.
#1 was fun and sort of silly. After the first run, it was clear you can't take that second jump from the start at full speed. So I restarted and everything was fine and smooth sailing from there until the end.. that final jump had me frustrated the first few times through lol nothing impossible by any means but it sure hurt to have a flawless run only to biff it right before the finish
Beautiful city mock up btw.
#2 I think is a great track through and through.
#3 I also really like the design of, but one thing is for sure; much like the title, it's too fast! lol which of course can be a good thing or a bad thing depending on what you're looking for. It certainly forces you to exercise restraint. Despite loving the track design and wishing I could take the whole run a lot smoother, I think once I adjusted to the how this track *must* be driven to get a decent time I was able to ditch that yearning. Nice track.
That said, if you were to, for instance, wish to tame #3 I'm sure replacing the red boosts with yellow would make it a lot "friendlier" but if I'm understanding correct, that's not exactly what you're going for. I enjoyed these, thanks for sharing