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Location: Home  Community Forums  Monthly Track Contest  MTC September 2016: Bring Your Own Physics [UPDATE] 
MTC September 2016: Bring Your Own Physics [UPDATE]
Page: 4 of 7 Post Reply
08 September 2016 17:00:42  
I have a general question considering the given rules: What setting changes do you consider "noticably"? I used 0.5 as the acceleration factor, 0.75 as the control factor and 1 for the gravity factor (as it seemed that the game randomly decided what impact that setting had). My settings create a slow-motion feel which is very easily noticable for Valley players but might not be as obvious for non-Valley-players. Does that mean that it is ok to use such settings or are you forced to use settings that make it completely obvious for everyone?
Buffer Overflow
Developer
Location: DE
08 September 2016 18:10:41  
To me they'd feel obvious, but you might have a point. However, they could always look at some valley footage if they're not sure and compare, and the difference would be noticeable.
The Green Dude
Location: ES
08 September 2016 22:42:36  
send real a PM with a test track. one version on 0.2 the other on 1.0 gravity, steering and acceleration also adjusted but these work fine.

edit:
anyways No more need to look to me. I'm leaving on vacation within a few days..
would've been nice to make something if everything worked fine...

edit 2:
So i received answer from Real. and it seems to be a one sided problem with my computer. or software or whatever :p
Last edited by FT»lolig, 09 September 2016 00:08:49
Awesome Dude!
Location: BE
16 September 2016 09:24:14  
multilap kills every possibilty of saving a replay since online mode doens't save it in the Autosave folder (denying multilap cut).
Last edited by fredair.esu, 16 September 2016 17:06:24
( x ~~~ x` *)
Location: DE
16 September 2016 13:25:06  
can't upload my map - MX says it's not validated...

e/using multilap - can that be the reason?
Last edited by fredair.esu, 16 September 2016 17:06:58
( x ~~~ x` *)
Location: DE
16 September 2016 17:19:28  
I'm assuming that you updated your titlepacks, but just in case, remember to do so. I'll relay the concerns to real right now.
The Green Dude
Location: ES
16 September 2016 21:30:09  
Ok, good to know.
I'll have to rebuild the titlepack, but I should have a fix released tomorrow. I'm also going to push back the deadline to the 21st. Hang in there guys.

UPDATE: The maptype does support multilap blocks, after testing. Make sure you save right after validation.
Last edited by Realspace, 17 September 2016 14:57:55
Backup Host
17 September 2016 18:53:42  
I just noticed this thread (I've kinda been out of TM for a while), and...this is pretty cool! Twenty percent gravity is a fun thing to experiment with! I'm not sure if I'll have something by the 21st, but I'm going to give it a try. :)

I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?
Moped Racer
Location: US
17 September 2016 19:11:30  
pjw says:
I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?


You can have -X% Gravity in TMNF w/TMUnlimter 0.7 :p
( x ~~~ x` *)
Location: DE
17 September 2016 21:35:03  
pjw says:
I just noticed this thread (I've kinda been out of TM for a while), and...this is pretty cool! Twenty percent gravity is a fun thing to experiment with! I'm not sure if I'll have something by the 21st, but I'm going to give it a try. :)

I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?


I asked this to real while testing and apparently it's a maniaplanet limitation, yeah. It kinda sucks, I wanted to try making a track on valley with 1.25 accel and steering.
The Green Dude
Location: ES
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