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Location: Home  Community Forums  Weekly Knockout  KO - Weekly Play (Competition) 
KO - Weekly Play (Competition)
Page: 1 of 65 Post Reply
KO - Weekly Play (Competition) 30 October 2011 04:46:30  
The Mania Exchange Knockout is a weekly competition

Play Rules
The rules are simple in concept. Races are played in either Time Attack mode or Rounds mode with one warmup and one single round (ie points limit of 10). The tracks are built specifically for the KO and therefore unknown and players untrained on them.
At the end of each race any non finishers (DNF) are eliminated and forced to spectate, if there are no DNF then the last placed position is eliminated (KO) and forced to spec.
You must be on the server before the KO begins, late joiners can not play.

Start times for Knockout

Due to the Daylight saving time shift in Europe there are two time tables for the KO: One for the winter and one for the summer. The goal with these two plans is:
  • Keep the first KO (morning KO) times constant for Australians and all other non-European players.
  • Keep the second KO (evening KO) times constant for all European players.

    So you will notice that the GMT times of the first KO will not change, while the GMT times of the 2nd KO do change with Daylight saving time.
    • Winter timetable (currently active) :done:

      • Friday - 21:00 GMT - 21:00 UK - 22:00 CET
        TMX Knockout - TMUnited

      • Saturday - 09:30 GMT - 09:30 UK - 10:30 CET
        MX Knockout - TM2 Multi Env

      • Saturday - 19:00 GMT - 19:00 UK - 20:00 CET
        SmurfsCup - Canyon

      • Saturday - 20:30 GMT - 20:30 UK - 21:30 CET
        MX Knockout - TM2 Multi Env


    • Summer timetable :wait:

      • Friday - 21:00 GMT - 22:00 UK - 23:00 CEST
        TMX Knockout - TMUnited

      • Saturday - 09:30 GMT - 10:30 UK - 11:30 CEST
        MX Knockout - TM2 Multi Env

      • Saturday - 18:00 GMT - 19:00 UK - 20:00 CEST
        SmurfsCup - Canyon

      • Saturday - 19:30 GMT - 20:30 UK - 21:30 CEST
        MX Knockout - TM2 Multi Env

    Check your local times with : http://www.timeanddate.com/worldclock/

    Server
    The server is called MX KnockOut and located in the UK. Join!

    KO Maps
    The KO is split into different map pools with different requirements, the KO1 pool has just been completed. Check the Forums and News, so you don't miss the opening of other pools.
    Last edited by eyebo, 22 March 2017 10:11:38
  • Moderator
    30 October 2011 04:46:50  
    :bronze::silver::gold:Hall of fame:gold::silver::bronze:

    Last update: Aug 22nd, both KOs

    :gold:KO Winners:gold:

    NitroGuy (6)
    Haenry (2)
    Marius89 (21)
    Doctor
    Laurens (5)
    Voyager006 (10)
    Marcin41
    Milmyy a.k.a. Milmas (4)
    shaDow
    Dawid
    Buly!
    Pook
    Behi (2)
    Cake (2)
    Norman
    lmb-Willy (4)
    Bergzor (2)
    Chuckie (5)
    Kamakaze
    Poco
    Gosaft (3)
    Adder
    Robbie
    Andy
    Keirabxtch
    Pinnae (2)
    Panthorea
    Stouk
    Erik (2)
    Chuckie
    Pac
    TheManiac2
    Garceman

    :silver:Runner-Up:silver:

    Marius89 (13)
    Voyager006 (8)
    zix
    Cake (2)
    Ne1ll
    Jeffrey (2)
    shaDow (4)
    Kars
    Remix (2)
    Kevin [GN]
    Extreme (3)
    Ricou
    Behl (2)
    RachoVolker (2)
    BooB
    NitroGuy (2)
    Laurens
    Yammy
    Chuckie (10)
    Adder
    Minato (3)
    lmb-willy (2)
    Robbie
    Adsun
    Pook (2)
    Murago
    Norman
    TheManiac2
    Kierabxtch
    Poco (3)
    Gosaft (2)
    Matze
    Danneboy
    Rezor
    Milmas (3)
    Panthorea (2)
    Mikey
    Alexor
    Shaxe
    Stouk
    gadoweldosd

    :bronze:3rd Place:bronze:

    Laurens (4)
    Marius89 (8)
    Murago
    Chris [hal.ko]
    Weeeeee
    Jeffrey
    Voyager006 (3)
    Pepsimax
    prodi84
    Pipin
    Norman
    Hezix (2)
    Kryw
    Milmas (2)
    Arcade
    Park
    lmb-willy (2)
    Cake
    oNio
    Figos
    danekb (2)
    shaDow (2)
    BooB (3)
    Mikey (2)
    Chuckie (6)
    Extreme (2)
    NoodleGuitar
    Zypher
    MacDuffman
    Meff
    Haenry
    Nitroguy (2)
    Anxiiety
    Poco
    Tuutti
    Pantherea (3)
    Erk
    Sythy
    Pook (2)
    Eyebo
    Stouk (3)
    Ne1ll
    Mephisto
    Tolkie
    Garceman
    Cuba
    Gosaft
    revolS
    Danneboy
    Behi
    Pinnae
    Sack
    Anaerob
    Erik
    Minato
    Willa
    Buly
    Speeedy
    Last edited by Mikey, 10 February 2013 07:06:55
    Moderator
    30 October 2011 04:47:06  
    Rules for the MX Knockout

    Rule 1: Elimination
    At the end of each round, the last placed driver, or all those who do not finish the race, are forced into spectate mode. This is the whole idea of the Knockout. Once you are last placed, you are out of the remaining races.
    At the admins discretion the number of KO's for each track can be increased above the normal single KO.


    Rule 2: Loss of Connection
    As a general rule, we can't reinstate players who lose their connection to the Knockout Server. The reason for this is that the Knockout has lots of people taking part and we can not keep track of all the different players who are still in the Knockout or not. As well as this a driver could theoretically disconnect himself if he feared being knocked out with the expectation to be put back into the Knockout when he rejoins. So therefore to protect the integrity of the Knockout, we can not reinstate individual loss of connections, except in the following circumstances...

    1) During the first round we may repeatedly run 'ForcePlayAll' command which puts everyone who joins/rejoins the server into the KO.

    2) If lots of players lost their connection, then we will pause the Knockout, get as many people correctly reinstated as we can, and then resume the knockout.

    3) If we are really late in the Knockout and a disconnection will strongly effect the final result, then we can reinstate if all the other players still involved agree to it and pause racing so it can be managed by the admin.

    Special Note: After round 1, we are not obliged to reinstate any disconnection !
    However, if an admin can see in Rounds mode a player disconnection occur during the warmup and the player reconnects before the race starts , and the admin can easily perform the reinstate then there is room for discretion, but if disconnection results in missing a round, there is not room for discretion.
    If an admin can see in TimeAttack mode a player disconnect, and reconnect before there is half the time remaining (typically around 50 seconds allowing enough time for a player time to be posted), and the admin can easily perform the reinstate then there is room for discretion.
    Remember an admin may be busy playing or attending to other admin duties. It may not always be possible for them to reinstate players, it would be very helpful if you reconnect and feel you could be reinstated by the admins discretion please advise in chat your login.
    Its important that everyone knows there is no advantage to be gained by disconnecting.


    Rule 4: Player Retirement (only applicable in rounds)
    If a player accidently retires they will not be re-instated.


    Rule 4: Author/Driver tracks
    For the final six races (so once there is only 7 drivers left), any track which is made by one of the remaining participating drivers will be skipped by the admin. until that time we play on as normal when the author is still in the Knockout.


    Rule 5: Environment/Author Balance
    At the start of the Knockout, the admin shuffles the map pool. The pools themselves are reasonably well environment balanced, but the random nature of shuffling the maps means that sometimes any particular environment may not be played. We will not skip maps based on the environment, or the author, having been selected 'too often'.


    Rule 6: Arrive on time
    You cant join in with the Knockout if you arrive late. We will try and get late arrivals into round 1, but even that is not a promise. There is not exceptions to this rule, we can't have rules for one person and different rules for someone who may not be so well known.


    Rule 7: Unsuitable tracks
    We do test all the tracks to try and ensure they are suitable for use in the Knockout. But should you play a map which you think is really not suited, then please tell us about it on the MX Knockout forum (there is a thread for it). We will not skip maps during the Knockout based on track suitablity for purpose. Any issues of that kind should be discussed on our forums to be resolved for the next knockout not the current knockout.

    Rules outlined by MrA and Mikey.
    Rule changes can be made if suggestions are made in this thread.

    Typical Knockout Settings
    Game Mode: Rounds , Points: 10 , Warmup: Yes
    Game Mode: TimeAttack , Time: 1:40 , Warmup: No
    Last edited by Mikey, 12 May 2012 14:38:11
    Moderator
    30 October 2011 04:47:58  
    All going well the first MX KO will be held on November 5th 2011
    Moderator
    30 October 2011 05:55:53  
    :d
    Deep fried
    Developer
    Location: AU
    30 October 2011 09:03:30  
    first KO will be with KO1 or KO2 tracks?
    Zimmer Racer
    Location: LT
    04 November 2011 14:10:35  
    The First KO for TM2 will be on the 12th Nov:o
    Playing the KO1 tracks in rounds
    Last edited by Mikey, 04 November 2011 14:11:06
    Moderator
    04 November 2011 15:23:11  
    12th? :'(
    Zimmer Racer
    Location: LT
    04 November 2011 16:08:52  
    why not 5th?
    Moderator
    04 November 2011 17:02:56  
    can just suppose KO server controller isn't done yet.
    Zimmer Racer
    Location: LT
    Page: 1 of 65 Post Reply
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