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Location: Home  Community Forums  Weekly Knockout  Weekly Podium Results 
Weekly Podium Results
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Weekly Podium Results 30 October 2011 04:46:30  
The Mania Exchange Knockout is a weekly competition

Play Rules
The rules are simple in concept. Races are played in either Time Attack mode or Rounds mode with one warmup and one single round (ie points limit of 10). The tracks are built specifically for the KO and therefore unknown and players untrained on them.
At the end of each race any non finishers (DNF) are eliminated and forced to spectate, if there are no DNF then the last placed position is eliminated (KO) and forced to spec.
You must be on the server before the KO begins, late joiners can not play.

Start times for Knockout
You should check this post or ManiaCalendar for the most up to date start times.

Server
The server changes between different titles depending on the week. Check ManiaCalendar to see which title the KO will be played in next.

KO Maps
The KO is split into different map pools with different requirements, the KO1 pool has just been completed. Check the Forums and News, so you don't miss the opening of other pools.

The original name of this topic was:
KO - Weekly Play (Competition)

Renamed to:
Weekly Podium Results
on October 26, 2017.
Last edited by FT»eyebo«way¬, 26 October 2017 12:39:40
Moderator
30 October 2011 04:46:50  
:bronze::silver::gold:Hall of fame:gold::silver::bronze:

Last update: Aug 22nd, both KOs

:gold:KO Winners:gold:

NitroGuy (6)
Haenry (2)
Marius89 (21)
Doctor
Laurens (5)
Voyager006 (10)
Marcin41
Milmyy a.k.a. Milmas (4)
shaDow
Dawid
Buly!
Pook
Behi (2)
Cake (2)
Norman
lmb-Willy (4)
Bergzor (2)
Chuckie (5)
Kamakaze
Poco
Gosaft (3)
Adder
Robbie
Andy
Keirabxtch
Pinnae (2)
Panthorea
Stouk
Erik (2)
Chuckie
Pac
TheManiac2
Garceman

:silver:Runner-Up:silver:

Marius89 (13)
Voyager006 (8)
zix
Cake (2)
Ne1ll
Jeffrey (2)
shaDow (4)
Kars
Remix (2)
Kevin [GN]
Extreme (3)
Ricou
Behl (2)
RachoVolker (2)
BooB
NitroGuy (2)
Laurens
Yammy
Chuckie (10)
Adder
Minato (3)
lmb-willy (2)
Robbie
Adsun
Pook (2)
Murago
Norman
TheManiac2
Kierabxtch
Poco (3)
Gosaft (2)
Matze
Danneboy
Rezor
Milmas (3)
Panthorea (2)
Mikey
Alexor
Shaxe
Stouk
gadoweldosd

:bronze:3rd Place:bronze:

Laurens (4)
Marius89 (8)
Murago
Chris [hal.ko]
Weeeeee
Jeffrey
Voyager006 (3)
Pepsimax
prodi84
Pipin
Norman
Hezix (2)
Kryw
Milmas (2)
Arcade
Park
lmb-willy (2)
Cake
oNio
Figos
danekb (2)
shaDow (2)
BooB (3)
Mikey (2)
Chuckie (6)
Extreme (2)
NoodleGuitar
Zypher
MacDuffman
Meff
Haenry
Nitroguy (2)
Anxiiety
Poco
Tuutti
Pantherea (3)
Erk
Sythy
Pook (2)
Eyebo
Stouk (3)
Ne1ll
Mephisto
Tolkie
Garceman
Cuba
Gosaft
revolS
Danneboy
Behi
Pinnae
Sack
Anaerob
Erik
Minato
Willa
Buly
Speeedy
Last edited by Mikey, 10 February 2013 07:06:55
Moderator
30 October 2011 04:47:06  
Rules for the MX Knockout

Rule 1: Elimination
At the end of each round, the last placed driver, or all those who do not finish the race, are forced into spectate mode. This is the whole idea of the Knockout. Once you are last placed, you are out of the remaining races.
At the admins discretion the number of KO's for each track can be increased above the normal single KO.


Rule 2: Loss of Connection
As a general rule, we can't reinstate players who lose their connection to the Knockout Server. The reason for this is that the Knockout has lots of people taking part and we can not keep track of all the different players who are still in the Knockout or not. As well as this a driver could theoretically disconnect himself if he feared being knocked out with the expectation to be put back into the Knockout when he rejoins. So therefore to protect the integrity of the Knockout, we can not reinstate individual loss of connections, except in the following circumstances...

1) During the first round we may repeatedly run 'ForcePlayAll' command which puts everyone who joins/rejoins the server into the KO.

2) If lots of players lost their connection, then we will pause the Knockout, get as many people correctly reinstated as we can, and then resume the knockout.

3) If we are really late in the Knockout and a disconnection will strongly effect the final result, then we can reinstate if all the other players still involved agree to it and pause racing so it can be managed by the admin.

Special Note: After round 1, we are not obliged to reinstate any disconnection !
However, if an admin can see in Rounds mode a player disconnection occur during the warmup and the player reconnects before the race starts , and the admin can easily perform the reinstate then there is room for discretion, but if disconnection results in missing a round, there is not room for discretion.
If an admin can see in TimeAttack mode a player disconnect, and reconnect before there is half the time remaining (typically around 50 seconds allowing enough time for a player time to be posted), and the admin can easily perform the reinstate then there is room for discretion.
Remember an admin may be busy playing or attending to other admin duties. It may not always be possible for them to reinstate players, it would be very helpful if you reconnect and feel you could be reinstated by the admins discretion please advise in chat your login.
Its important that everyone knows there is no advantage to be gained by disconnecting.


Rule 4: Player Retirement (only applicable in rounds)
If a player accidently retires they will not be re-instated.


Rule 4: Author/Driver tracks
For the final six races (so once there is only 7 drivers left), any track which is made by one of the remaining participating drivers will be skipped by the admin. until that time we play on as normal when the author is still in the Knockout.


Rule 5: Environment/Author Balance
At the start of the Knockout, the admin shuffles the map pool. The pools themselves are reasonably well environment balanced, but the random nature of shuffling the maps means that sometimes any particular environment may not be played. We will not skip maps based on the environment, or the author, having been selected 'too often'.


Rule 6: Arrive on time
You cant join in with the Knockout if you arrive late. We will try and get late arrivals into round 1, but even that is not a promise. There is not exceptions to this rule, we can't have rules for one person and different rules for someone who may not be so well known.


Rule 7: Unsuitable tracks
We do test all the tracks to try and ensure they are suitable for use in the Knockout. But should you play a map which you think is really not suited, then please tell us about it on the MX Knockout forum (there is a thread for it). We will not skip maps during the Knockout based on track suitablity for purpose. Any issues of that kind should be discussed on our forums to be resolved for the next knockout not the current knockout.

Rules outlined by MrA and Mikey.
Rule changes can be made if suggestions are made in this thread.

Typical Knockout Settings
Game Mode: Rounds , Points: 10 , Warmup: Yes
Game Mode: TimeAttack , Time: 1:40 , Warmup: No
Last edited by Mikey, 12 May 2012 14:38:11
Moderator
30 October 2011 04:47:58  
All going well the first MX KO will be held on November 5th 2011
Moderator
30 October 2011 05:55:53  
:d
Deep fried
Developer
Location: AU
30 October 2011 09:03:30  
first KO will be with KO1 or KO2 tracks?
Zimmer Racer
Location: LT
04 November 2011 14:10:35  
The First KO for TM2 will be on the 12th Nov:o
Playing the KO1 tracks in rounds
Last edited by Mikey, 04 November 2011 14:11:06
Moderator
04 November 2011 15:23:11  
12th? :'(
Zimmer Racer
Location: LT
04 November 2011 16:08:52  
why not 5th?
Moderator
04 November 2011 17:02:56  
can just suppose KO server controller isn't done yet.
Zimmer Racer
Location: LT
Page: 1 of 65 Post Reply
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