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 Nighttime Circulation

by  FT»Osaka  |  56
AT   00:49.966 |  Canyon / CanyonCar   |   Intermediate 
ID  118009 
 Speedtech    
 22 July 2017 04:11:58
 Visible (approved) |  Released 
 Offline records
Record User Score Date
 00:49.487  nüco 56 (100%) 26-03-17
 00:49.630  Voyager006 53.76 (96%) 23-03-17
 00:49.736  Solux 51.52 (92%) 22-03-17
 00:49.823  FT»Osaka 49.28 (88%) 11-05-17
 00:49.834  Plaste 47.04 (84%) 22-03-17
 00:49.901  Ozon 44.8 (80%) 22-03-17
 00:50.218  Thrawn«¦ 42.56 (76%) 27-03-17
 00:50.804  Snake55wildcat 40.32 (72%) 22-03-17
 00:50.863  Scape 38.08 (68%) 24-03-17
 00:51.815   eyebo.wp 35.84 (64%) 22-03-17
 00:51.823  Kent 33.6 (60%) 23-03-17
 00:51.823  Kent 33.6 (60%) 23-03-17
 Dedimania recordsView on Dedimania
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 Author Comments
It's that time of the year again. Almost as if this was a meme huh

Hello travellers, and welcome to the latest installment in Osaka's yearly trackmaking. This time is a relatively simple Canyon track with some complexities so it's not super-boring. It's also completely meme-inspired because I'm meme trash like that, but don't worry. The track's serious. Has the seal of approval of two independent testers (tm).

As for the track itself, it's a festival of turns and jumps without getting too overdone, and with a bit of lighting and scenery to add to the feel. The trackname, you realized, is also meme-inspired, but it's not representative of the actual background music.

Kinda.

Anyhow, let's get back to business shall we?

Track Facts:
:done: 6543 coppers (Kinda large tbh) As of the MP4 update it's dropped down to 4909 coppers
:done: Nighttime. Obviously.
:wait: There's no MT whatsoever. No reason other that I didn't want to do it really.
:build: It is fully respawnable, but it'll probably get some people mad. After all, there's 22 seconds between the first and second checkpoint just for this reason, and it concentrates all the harder parts of the track (if there are hard parts that is)
:done: Background music, as always. It was supposed to be a meme but I couldn't find any way to make scenery that properly conveyed Shooting Stars, and on a certain Lucio stream I heard this gem from the Tokyo Ska Paradise Orchestra and Hiromi Uehara named Suikinkutsu and the scenery just popped in front of me.
:award: 49.966. It's probably not trivial to beat as it took me several tries between 50.10 and 50.50 to get this.
:done: Screenshot made by   Snake55wildcat, big thanks to him. You can find two wallpaper versions here, one with the title and one without it.
:cool: This is actually the first track I release since I radically upgraded my rig. In fact this track has ultra shadows calculated.
:cool: Since this track has been kept completely secret to anyone until the layout was done and no changes have ever been implemented since then, I consider this track to not have beta testers. So no thanks zone today



Showcase area:
I think it's only right if I give one to the screenshot maker. And honestly, I think his last track (besides the MC90 track, which I haven't played) is criminally underrated.


I know he'll probably hate me for this but the one other person who took a look at my track is an old buddy named Kent. You should take a look at his maps too.
Revival by   Kent


I'm giving my last showcase to another cool guy just because. I liked his january MTC track and I wanted to show it.
ber.MTC by   Solux




And with that I'm gonna leave this map here for your enjoyment. I hope you have fun playing it and remember, it's just a party.

From that dude who always says he's going to map more but never releases shit

FT»Osaka
 Embedded objects7 Objects
Object IX? Object author
C-CPsmall.Item.gbx xrayjay
CanyonPlatformAreBorFromN0.Item.gbx TGYoshi
CanyonPlatformAreBorPlain.Item.gbx TGYoshi
CanyonPlatformFlatHTransAMirror.Item.gbx TGYoshi
C-Br1.Item.gbx xrayjay
C-Br2.Item.gbx xrayjay
C-BrCurve.Item.gbx xrayjay
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Online map rating
Rated 5.00 stars by 4 players.
 Awards
 Comments
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