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 -KO8-TrainMania-

by  -Naxreus-  |  13
  
 
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AT   00:45.761 |  Valley / ValleyCar   |   Intermediate 
ID  136673 
  Fullspeed    
 
 Visible (approved) |  Unreleased 
 
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# Record User Score Date
1st   00:46.498   eyebo 13 (100%)
2nd   00:47.068  Minimariner 10.4 (80%)
3rd   01:12.682   dr_eugene 8.45 (65%)
 Dedimania recordsView on Dedimania
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 Author Comments
-- :build: ------------------------ :build: --
Hey Eyebo and BushMonkey ;)

Valley have multiple different playstyles but there is one that is not very common, check this full speed map mixed with many Train action :p :build: I think this concept is unique and requires some decent valley skill, so it can fit in a KO.

Those train are timed just right to leave time to dodge them and also recover from a light collision, the CPs also have enought time to keep going after a crash.
The first part is a simple right left right left combo, I leaved enought time and space for people to complete it easly, if that part is still too hard I can fix it removeing 1 train and leaving more space between right left right left section. GL&HF

-- :build: ------------------------ :build: --
 Embedded objects7 Objects
Object IX? Object author
SmoothRails_FlatGround.Item.Gbx killerboye
SmoothRails_InMountain.Item.Gbx killerboye
V_Attention.Item.gbx xrayjay
V_Left.Item.gbx xrayjay
V_Right.Item.gbx xrayjay
wrt_finish.Item.gbx xrayjay
wrt_woodcp.Item.gbx xrayjay
 5 / 7 items are available on IX View on ItemExchange
 Included in mappacks
Name Creator Tracks Etc
Knockouts - KO8  PangoLynne 348
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