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Hey Eyebo and BushMonkey
Valley have multiple different playstyles but there is one that is not very common, check this full speed map mixed with many Train action
I think this concept is unique and requires some decent valley skill, so it can fit in a KO.
Those train are timed just right to leave time to dodge them and also recover from a light collision, the CPs also have enought time to keep going after a crash.
The first part is a simple right left right left combo, I leaved enought time and space for people to complete it easly, if that part is still too hard I can fix it removeing 1 train and leaving more space between right left right left section. GL&HF
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