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 Marathon (ft. Poco)

by  Voyager006 +1 |  12
  
 
User Choice Awards: Most Awarded Valley Map
 
Controversial
 
High quality
AT   12:12.488 |  Valley / ValleyCar   |   Expert 
ID  166270 
  Mixed    
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
  eyebo  |    eyebo
 shortz  |    shortz Productions
 Offline records
# Record User Score Date
1st   15:50.756   dr_eugene 12 (100%)
2nd   20:37.985   eyebo 9.6 (80%)
 Dedimania recordsView on Dedimania
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 Author Comments


⚠️ WARNING ⚠️

This map contains excessive use of transitions and difficult sections. Many of the stunts depicted in this map are dangerous and have been performed by trained professionals. We are not responsible for any software crashes provoked by playing this map. Neglecting this warning may lead to physical violence and damage to your surroundings.

Do not try this at home.




Marathon


Screenshot





Started in May 2017, this endurance map is certainly something that has been in the works for a long time. Well, you could probably tell it's an endurance map by the name alone :p It can be said it felt like a marathon to build and sure feels like one while driving in the best possible way.

It's not the longest, it's not the most difficult, it's not the one which has taken the longest time to complete, but yet it might make you go WTF still. It is stuffed with transitions and bordering craziness, and perhaps provides a different kind of marathon than what you're used to.

With over 168 versions (717 if you count voyager's subversions as well) it's about time to release it, hopefully as a challenge for the most daring drivers out there.



Author medal 12:12.48
Gold medal 12:19.81
Silver medal 12:34.61
Bronze medal 12:57.24

Display cost 29111
Checkpoints 112
Blocks 5211
Items ???



Thanks to Dag@bert, xrayjay and eFFecT for their items
http://www.maniapark.com/ressource.php?id=2176
http://www.maniapark.com/ressource.php?id=2737
http://www.maniapark.com/ressource.php?id=3095
http://www.maniapark.com/ressource.php?id=3362
http://www.maniapark.com/ressource.php?id=3410

Computing the shadows locally (high or ultra) is recommended. See this post for how to batch-compute lightmaps.
 Embedded objects107 Objects
Object IX? Object author
V-BigRoadCP.Item.gbx xrayjay
V-LGreen.Item.gbx xrayjay
V-LOra.Item.gbx xrayjay
V-LYel.Item.gbx xrayjay
Item234324324324.Item.Gbx poco
Item342234324234.Item.Gbx poco
Item443543543.Item.Gbx poco
TunnelCurve1.Item.Gbx killerboye
TunnelCurve3.Item.Gbx killerboye
TunnelRamp2.Item.Gbx killerboye
TunnelStraight.Item.Gbx killerboye
TunnelSlopeEnd.Item.Gbx killerboye
TunnelSlopeLeft.Item.Gbx killerboye
TunnelSlopeRight.Item.Gbx killerboye
TunnelSlopeStart.Item.Gbx killerboye
TunnelSplitStraightOpenTrans.Item.Gbx killerboye
BankedCurve_03.Item.gbx Dag@bert
BankedCurve_04.Item.gbx Dag@bert
BankedCurve_10.Item.gbx Dag@bert
BankedCurve_11.Item.gbx Dag@bert
V_4-2-1.Item.gbx Dag@bert
V_4-2-2.Item.gbx Dag@bert
Wall_10.Item.gbx Dag@bert
FlatRamp_15.Item.gbx Dag@bert
FlatRamp_16.Item.gbx Dag@bert
FlatRamp_22.Item.gbx Dag@bert
FlatRamp_23.Item.gbx Dag@bert
FlatRamp_26.Item.gbx Dag@bert
FlatRamp_31.Item.gbx Dag@bert
FlatRamp_07.Item.gbx Dag@bert
FlatRamp_08.Item.gbx Dag@bert
FlatRamp_09.Item.gbx Dag@bert
FlatRamp_10.Item.gbx Dag@bert
FlatRamp_11.Item.gbx Dag@bert
FlatRamp_14.Item.gbx Dag@bert
V_4-2-3.Item.gbx Dag@bert
V_4-2-4.Item.gbx Dag@bert
V_4-4-1.Item.gbx Dag@bert
V_4-4-2.Item.gbx Dag@bert
V_4-4-3.Item.gbx Dag@bert
FlatRamp_06.Item.gbx Dag@bert
Turbo_03.Item.gbx Dag@bert & xrayjay
HighwayStraightSupport.Item.Gbx voyager006
Item4.Item.Gbx voyager006
OffRoadSignRightAir.Item.Gbx voyager006
PlatformFence.Item.Gbx voyager006
PlatformRampThin.Item.Gbx voyager006
1-1-1 Extended.Block.Gbx voyager006
RoadNarrowInvisible.Block.Gbx voyager006
RoadWideClipRemover.Block.Gbx voyager006
RoadWideCorner2Lamp.Block.Gbx voyager006
TerrainRemover.Block.Gbx voyager006
Water-Base.Item.Gbx voyager006
PlatformAirBorderSmall.Item.Gbx voyager006
PlatformClip_Remover.Block.Gbx voyager006
PlatformClip_Workaround.Block.Gbx voyager006
Road4Way Clip Diagonal.Item.Gbx voyager006
Road4Way Clip.Item.Gbx voyager006
RoadNarrowClipThin.Block.Gbx voyager006
BlackClip_Remover.Block.Gbx voyager006
BlackClip_Remover_NoGrass.Block.Gbx voyager006
DirtHillStartFlattenedBottom.Block.Gbx voyager006
HillsRemover.Block.Gbx voyager006
InvisibleCheckPoint.Item.Gbx voyager006
PlatformAirBorderLeft.Item.Gbx voyager006
5-7-6 Half.Item.Gbx voyager006
5-7-8 platform border cutoff.Item.Gbx voyager006
6-3-2 No trees.Block.Gbx voyager006
ArenaCPUpWide.Item.Gbx voyager006
ArenaParkBasePillarless.Block.Gbx voyager006
ArenaParkRoofLoopSingle.Item.Gbx voyager006
5-5-3.Item.Gbx voyager006
5-5-7 flat.Item.Gbx voyager006
5-6-4.Item.Gbx voyager006
5-7-1 Tunnelheight.Item.Gbx voyager006
5-7-3 Grass to platform (short).Item.Gbx voyager006
5-7-3 Grass to platform.Item.Gbx voyager006
5-2-3 quarter.Item.Gbx voyager006
5-2-6 Half.Item.Gbx voyager006
5-3-3 Open.Item.Gbx voyager006
5-4-4 Park.Item.Gbx voyager006
5-5-1 half.Item.Gbx voyager006
5-5-2 overlay.Item.Gbx voyager006
5-1-4 bottom layer.Item.Gbx voyager006
5-1-7 replica.Item.Gbx voyager006
5-1-9 Single side modified.Item.Gbx voyager006
5-1-9 Single side.Item.Gbx voyager006
5-11-1 no signs.Block.Gbx voyager006
5-11-2-Air.Item.Gbx voyager006
3-2-9-Air Diagonal.Item.Gbx voyager006
3-4-3 No outer fence.Block.Gbx voyager006
3-4-4 No outer fence.Block.Gbx voyager006
3-4-6 no outer fence.Block.Gbx voyager006
3-4-6-Air upper half.Item.Gbx voyager006
5-1-1 Roof.Item.Gbx voyager006
3-1-3-Air.Item.Gbx voyager006
3-1-9 middle single.Item.Gbx voyager006
3-1-9 top single.Item.Gbx voyager006
3-1-9-G no grass.Item.Gbx voyager006
3-2-5 light pole removed.Block.Gbx voyager006
3-2-6.Item.Gbx voyager006
1-1-1 fenceless.Block.Gbx voyager006
1-1-10 half.Item.Gbx voyager006
1-1-3 with taller trigger.Block.Gbx voyager006
1-6-3 fenceless.Block.Gbx voyager006
1-8-10 without light pole.Block.Gbx voyager006
11-2-1 Widened.Block.Gbx voyager006
 4 / 107 items are available on IX View on ItemExchange
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