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by  Solux  |  14
AT   00:32.750 |  Valley / ValleyCar   |   Advanced 
ID  100619 
 10 May 2017 22:13:40
 Visible (approved) |  Released 
 Offline records
Record User Score Date
 00:32.704  div 14 (100%) 08-02-16
 00:32.725  400r_ 13.44 (96%) 08-02-16
 00:34.202  Mr.DVD 12.88 (92%) 09-02-16
 00:34.910  TM Tube 12.32 (88%) 13-02-16
 Dedimania recordsView on Dedimania
 Author Comments
It's time to return to the valley of pure smooth transitional fullspeedness. After Smoothie and Whatever, I present to you: Effortless.
Don't be tricked by the name - "effortless" is not related to the difficulty of the track - it's quite a hard track and targeted towards advanced players. Instead, it relates to the transitions which usually go flawlessly with significantly smaller effort than on many other maps after you have driven the track for a few times and found a good line. Furthermore I built the sections in a way so that each of them provides a unique way for getting through it in a smaller timespan or with greater speed at the end to make hunting more exciting and more challenging. Try different lines on the first section until cp1 for example: Your section times can easily differ +/- .2s with slightly different approaches (ignoring the potential sliding)
As my last two transitional fullspeeders this one uses quite a lot of roof-based transitions but also provides variety with some drops and jumps. I also created some new custom objects just for this track (4 connectors to fit between "vanilla" blocks to make transitions flow better - although one of them was used in a track released before this one it was first made to fit this track)
Btw: The track is made to be driven fullspeed without drifts so if you slide after the first drop maybe try using another line to prevent sliding At this point I would like to thank Danodude for helping me out at a point where i missed some inspiration.


Lots of smooth roof transitions :done:
Easily Respawnable :done:
Smooth :done:
GPS :done:
Intro :done:
Low Display Cost :done:
80k-Ready :done:
High-Quality Shadows :done:
No Visible Flickering :done:

"Hunters Paradise" (div) :done:
"Masterfully Calculated" (400r_) :done:
 Embedded objects13 Objects
Object IX? Object author
Arena-Curve-Part.Item.gbx Solux
Arena-Curve.Item.gbx Solux
V-MarkerPole2.Item.gbx xrayjay
ArrowRight.Item.gbx xrayjay
RoadCone.Item.gbx xrayjay
FlatRamp_08.Item.gbx Dag@bert
FlatRamp_12.Item.gbx Dag@bert
V_4-4-1.Item.gbx Dag@bert
Wall_10.Item.gbx Dag@bert
Arena-Curve.Item.gbx Solux
FullSolarRoofExtension-32Concrete.Item.gbx Solux
GreenRoofConnector.Item.gbx Solux
StreetSteepToStreetSteep-Down-Small.Item.gbx Solux
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