Log in
Location: Home  Find Tracks  Arkive's Maps  MTC - Operator Overload 

 MTC - Operator Overload

by  Arkive  |  0
  
 
Controversial
AT   00:51.528 |  Stadium / StadiumCar   |   Intermediate 
ID  114192 
  Fullspeed    
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
 shortz  |    shortz Productions
 Offline records
(no records found)
 Dedimania recordsView on Dedimania
Loading...
 Author Comments
MP4 Update: Shadows have been recomputed and the course had to be revalidated. No other changes have been made.

This is why you don't touch the big, red button.

My entry for the December 2016 MTC! The theme was to build a course where every start/checkpoint/end block was oriented in the same direction. I ended up doing a couple of things abnormal compared to my usual stuff. First off, this is a full-on Stadium fullspeed course. I have very little experience with fullspeed, so it was interesting to build. I also have no idea how to properly pull off a speedslide, so I have no idea if any of my course allows for the technique to be used. Secondly, this course is 99% symmetric. Every block is mirrored along the center line, but there is an unused row on the map. That's just a natural result of having an odd-width course in an even-width grid. Overall, I'm very satisfied with how this came out. Lots of crazy tricks and plenty of speed ought to make this a fun drive.

Features
- Ultra quality shadows!
- Ridiculous speeds!
- Fully symmetric route!
- Asymmetrical intro sequence!
- Somewhat symmetric in-game sequence!
- Fully symmetric outro and podium sequences!
- An ambience sequence which is neither symmetric nor asymmetrical!
- 14769 coppers of scenery!
- Lots and lots of warning signs!
- Modified medal times!
- Custom music from Black Mesa!

Fun Facts
- This track features two GPS sequences which play at the same time. The camera randomly follows one of the two.
- I was originally going to have a one minute countdown, but it was scrapped since the direly necessary cam changes override the countdown.
- I've been playing Black Mesa recently, hence the music choice.
- Originally I was going to try out a transition focused course, but early in I realized that the course was shaping into a fullspeed oriented course and I just rolled with it.
- Operator Overloading is a thing you can do to classes in C++. It lets you define how operators like +, -, and = work for classes.

Good luck and have fun!

Prefer Steam or want to see some fancy screenshots? Head here!

Want to see the Author Time in action? Watch the YouTube video here! Alternatively, this video doesn't have the outro cams if you just want to see the run.
 Related tracks
Name Author Aw. Etc
  TM2S Equilibrium  SuCCeSSoR-040  2
  MirrorS  Zeream
  Unity  winter  9
  =)Indoor Fun 1(=  Buzzfuzz
  Freeflow  hophead
Online map rating
This map has not been rated yet.
 Awards
 Comments
Loading...
© ManiaExchange (mania-exchange.com, mania.exchange) 2024. • Terms and ConditionsPrivacy Policy Top  •  Report a Problem