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Location: Home  Find Tracks  Marius 89's Tracks  MTC Hakuna Matata 
Track information Report track
Name : MTC Hakuna Matata
Author :
Author Time : 00:00.-001
Track ID : 130365 
Environment : Canyon / CanyonCar
Style / Diff. : Trial / Advanced
Track Value :  13
Version : 28 October 2017 00:41:33
Status : Visible (approved)
Release Status : Released
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 28 October 2017 00:41:33 Map Type : Puzzle
Mood : Day Routes : Multi
Length : 2 min Ghostblocks :
Disp. Cost : 4427 Laps : (none)
 Offline records
Record User Score Date
 01:03.049   Marius 89 13 (100%) 02-11-17
 01:03.486   Lars 12.48 (96%) 02-11-17
 01:22.038   Racho 11.96 (92%) 06-11-17
 Dedimania recordsView on Dedimania
 Author Comments
MTC Hakuna Matata

Here is my puzzle map for this months MTC.
Theme of the map: Checkpoints

So, I had the idea to make a compact puzzlemap.
It consists of a start, 6 CPs (2 non-respawnable) and one (far away) finish.

But the blocks to connect them, are mostly Checkpoints itself. That means by connecting the blocks, you produce more CPs to drive through. All of these CPs are a bit special though, as you can use them also in another way, where you don't pass the CP-line, so you can use the block twice maybe. Also, some CPs can be taken differently (jump through, side CP). You can also place nonrespawnale Wall-CPs. You can drive well on their top to connect platforms, but have to take the CP still, but you'll respawn somewhere else, which means you can place them tactical as well. Also there are 3 finishes to place. You need to chose wisely where, because this decides where you finish and how you use the other finishs in the route, as they have no connector on one side. One exception is a transition block that you can also use wisely for different purposes. A few EngineKillers can also be placed.

Already built in the map are a lot of Offroad things, like mountains around the track. You surely can use mountains to reach CPs. Also, there are 3 tubes in the mountains, that can catapult you to different places, but they are not easy to reach, so it is questionable if it is senseful to use them. Additionally, there are many preplaced blocks already, which you can use on different ways. All of these blocks can have different fuctions. A pipe above the track can alo be used for the trial guys to connect CPs.

List of blocks:
GP-CP plan
GP-CP uphill
GP-CP banked
GP-EngineKiller banked
Wall-CP vertical
Wall-CP horizontal
PlatformTunnel CP full
PlatformTunnel CP little
Street-to-PlatformTunnel Transition

I'm really curious, what will be the best route in the end, and how creative those CPs can get connected.
Good Luck & Have Fun!;)
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