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Location: Home  Find Tracks  nüco's Tracks  Adaption 
Track information Report track
Name : Adaption
Author :
Author Time : 00:53.419
Track ID : 139043 
Environment : Valley / ValleyCar
Style / Diff. : Race / Advanced
Track Value :  10
Version : 17 December 2018 15:51:04
Status : Visible (approved)
Release Status : Released
Game : TrackMania 2
TitlePack : TMValley Mod : (none)
Uploaded : 12 April 2018 19:00:39 Map Type : Race
Mood : Day Routes : Single
Length : 1 min Ghostblocks :
Disp. Cost : 10731 Laps : (none)
 Offline records
Record User Score Date
 00:53.419   nüco 10 (100%) 17-12-18
 Dedimania recordsView on Dedimania
 Author Comments

A dirt-based
transitional Valley track

released on April 12th, 2018

Hello human individuals!

Here I am with a small, probably huntable Valley track.
As I found myself enjoying quite some maps of the dirt- and road-based transitional style which became quite popular with the MP4 update, I've decided to build a map of this style as well in the evenings when I had some spare time.

The track layout is rather simple , the route itself mostly is designed to be smooth and intuitive - together with the few transitions I've included the track should be a bit of a challenge at least but also well huntable. Furthermore the track features an amount of exactly 0 custom objects. What should be worth mentioning is that there are two finishes - a safe one, which is about one second slower than the risky one, for which I apologise in advance if it's going to annoy anyone, even if it should work consistent if you know how to approach it. :p

The scenery might have gotten a little heavier than what I aimed for at first - it shouldn't kill your whole computer, however if it's quite a weak one, this map might cause slight performance problems - I hope it looks nice in return at least.
In terms of wayfinding I have included a few signs and barriers, if you still have problems finding your way, there also is a GPS.

Finally I wish you to have fun with this map; I would appreciate feedback of any kind! :d


17.12.2018: As I had finally acquired eyesight, else there is no way that I had noticed this way too obvious bugfin cut just by now, I went on to fix it. When validating the map, I noticed that the 6-1-9 block's clip has been changed apparently, resulting in the last jump of the map being broken. So I had to build a new part there as well. Sorry Ozon for invalidating your replay.:$
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