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Location: Home  Find Tracks  |[X-v]|Slow's Tracks  SPECTRE 
Track information Report track
Name : SPECTRE
Author :
Author Time : 00:43.937
Track ID : 92931 
Environment : Canyon / CanyonCar
Style / Diff. : Fullspeed / Intermediate
Track Value :  42
Version : 20 June 2017 07:51:20
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 19 September 2015 17:26:08 Map Type : Race
Mood : Night Routes : Single
Length : 45 secs Ghostblocks :
Disp. Cost : 7892 Laps : (none)
 Offline records
Record User Score Date
 00:43.002    riolu! 42 (100%) 23-09-15
 00:43.088   Patriot 40.32 (96%) 20-09-15
 00:43.368   airneko83 38.64 (92%) 20-09-15
 00:43.407   |[X-v]|Slow 36.96 (88%) 21-09-15
 00:43.678   fred 35.28 (84%) 21-09-15
 00:44.305   s i c 33.6 (80%) 19-09-15
 00:44.742   Ropesbart 31.92 (76%) 11-10-15
 00:45.468   s_a_m 30.24 (72%) 20-09-15
 00:47.583   Scape 28.56 (68%) 20-09-15
 Dedimania recordsView on Dedimania
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 Author Comments
Hey MX,

.... it's night again ...;):d
I've made a new map 4 all you hunting guys.:d
The track itself is ready since a few weeks but I got no
ideas for MT stuff.
Airnekos music from his latest map
"NeverminD 2.0", was the missing inspiration. GOT IT ....
and here is my brickcollection named: "SPECTRE"

Track description:
I think the phrase "easy to drive - hard to master" is a
matching overall description.
The first ~7 seconds are relaxing - it's PressForward.
Nothing to do 4 you, except - keeping yourself and your keyboard
clean from any vomit.:'(:d
Right after this... the action starts ... YOUR action^^ :done:

All horizontal turns can (must) be driven with autodrift.
Try to find these spots.If you brake - you lose.
So - HAVE FUN and GOOD LUCK.
Good Luck especially for the final jump.
BRING BACK MORE MANIAAAAA ....:p:cool:8-|
And hey - DON'T touch these 2 very special "custom blocks".(l)
They'll help you to find the perfect line into the 2nd wall^^ :cool:

Seriously about Mania^^... you should have a closer look at these totally awesome tracks
from fred called Twisted Tales. (y)
They are absolutely inspiring^^.
VERY short maps, no eyecandy, no big scenery or MT stuff
but much to learn about the TM² physics. :build:

General info:

Map length: < 45 secs
Display Cost: significantly under 10.000:cool:
Author time: 0:43.937
Gold: 0:46.50
Silver: 0:48.00
Bronce: 1:00.00

Intro:done:
GPS:done:
Outro:done:
Podium:done:
Custom music/Sound:done:

(y) ... many thanks to my m8 s i c 4 these
awesome, awesome screenshots and this brilliant colour FX I've used in my intro and the replay^^ :done:(l)
(y) ... and for the musicinspiration, some advices ... simply his kindness: Thanks airneko :done:(l)

Media:
A nice Wallpaper
And another nice Wallpaper
My captured intro, recorded in the editor for those nice lightcone effects,
which are completely gone ingame: Spectre Intro
Intromusic: Kasger & Limitless - Miles Away
Ingamemusic: Pendulum - 9000 Miles
GPS/Outromusic: Infected Mushrooms - Nevermind
(I've used my own cutted and remixed version)


HF:done::d

Greetz
Slow

- - - - - - - - - - - - - - - - - - - -

(l)(y):d:cool:(l)(y):d:cool:(l)(y):d:cool:

@ s i c
You little vomit opressor:p:cool: I appreciate your award and your comment so much. :cool:
Maybe you didn't noticed, but this is the very first award and comment without any criticism?!
I'm so rly happy about that. Unbelievable. (l)
At this place I have to thank you again for this
f***ing horny colour effect.:done:(y)
This used look is simply amazing.(y)
I love it within your maps and it's looking so, so, so cool here^^
I'm glad about our friendship and it's not proven in your skills around the editor.
We had and will have so much fun on TS.
Especially today. So funny.:d:p:d

@ airneko
MATE^^ I cant describe how it feels to read SUCH BIG WORDS from you.
You've used the word drug, and tbh - yeah, I think Its a very good paraphrase for my map.(l)
I don't wanna bring back the word deeper relationship, linked with
my map and my soul, but I got it nevertheless.
With my Disturbia Intro I got this relationship too, because I love it so, so much. :d

With Spectre, I got this relationship with my track itself in combination
with this amaaaaaazing tune you've used in NeverminD 2.0.
In addition, I feel to be honoured, you partially compare my track in one
line with zack's map CSb Take it all. (l)(l)
It's also an honour to me, I was allowed to use your and sic's car within my map.
It feels simply great passing by my buddies while hunting.(l)
Thank you so, so SOO much my friend, for your award, your very nice
comment and your rating with 4.X stars.(l)(y):done:

@ Scape
Thanks a lot buddy for your silent award. It count's to me the same way. (y):d

@ LOLZOR
Wow, new "faces" on my profilpage. :cool:
Proceeding your low MX userID, you are playing this awesome shit much longer.
So I should better take care about your comment. ;)
Well, at first - many many thanks you awarding my map. (y)
It feels very cool:cool:
The CP's I've used are simply the best because of it's endless variations.
While building this track, and its not my first 1, I've asked myself where and how to set them up.
After all considerations I got the final solution - No one needs CP's here
because the line is easy to drive and easy to remember.
I was totally free to set them up whereever I thought they are needed to control your hunting.
Thats all.:d
They only have to fit the scenery and I LOVE lowered CP's totally.;):d

@ sam
Heyyy, master of scenery, master of terrific fast tracks.:p(l)
Your award is simply great, especially your "slow style" part.:done:
Pretty cool - I have a unique style. Sounds really, really great.(l):d
My finish - hehe well, Its my decision and I knew it before ppl will like or dislike it.
As i wrote in my description, I want something more spectacular but not too hard.
Mostly and however you take the final ramp, you will enter the finish.
Sometimes crosswise, sometimes doubleflipped and by reducing your
speed without any scraping your roof.
Everything costs time and time is the key to hunt a map.
Not the only key - I know, but my vision was - keep the hunters hunting.

I have learned a few things playing the short maps from fred.
If you do exactly the same - your car will do exactly the same.
So - if you enter the final ramp straight - your car always does a perfect flip.
The chance is great, because the given speed from the wallride before, is given too.
Otherwise you wouldn't reach the finishline for the last boost.

Anyway - thanks a lot for your award m8.
Now I got the time to hunt your own maps.
Incomiiiiiing .... Hehehe;):d

@ fred
Cherry on the cake ...(l)

M8^^- it's kinda similar of what I've expected to read from you
as a Trial and FS freak like you.:d:d:d
Such an awesome award, so nice words and the inspiration for this final
"thing" I got it from YOUR maps!!(y)
While watching your replay I've noticed you take the 2nd wall more flat
like I did, so I have started to hunt my own map again. And finally -
I could save some time and I've beaten my own.:d
YEEHAAAAAW(y):d ...but I still use autodrift for the whole track.
But I'll try this too. Thank you so much buddy^^ (l)

@ rio
Yes mate, I know about your prefered mapstyle to hunt. Not just after
our little conversation.
As I wrote, watching your replay on my map, except a few parts,
your qualities are definately not recognizable.
A very nice demonstration of your level is shown within the 1st canyon map from Erizel.
Your GPS run inside is so f***ing pro, it's simply amazing to watch,
and I've watched it about 20 times(l)
Nevertheless, I'm so happy about your replay (l) and your award (y)
and as it seems ... the ranking here is forever closed on the top end.;)
Big thanks again

@ Ropesbart
So nice words my friend^^:d
Thank you so much for hunting and awarding my track.
I really love it, if some people find some extra words for my
MT stuff, especially my intros. (l)
Sadly, they become sometimes too big with all that additional things
I've added, like music or a few ghosts.
Nevertheless, I never would upload a map without it.
I simply like to create it and finally, if I get those awards like your's -
it's such a great honor and a VERY NICE feeling.:d
Thanks again ..Häbääät;):d

@ ZBlu
Thanks man for your award. I'm late too for a reply. ;)
Nevertheless, the decision is on your side which tracks deserved an award or not.
But youre right. It's a pretty dank map^^;):d;)(y)

- - - - - - - - - - - - - - - - - - - -

My little showcase for some BIG maps:

Okay, I've talked about music - well, here is this VERY special track.
It should be mentioned even once - which contains also a nice route to drive.:p;):d


... waiting for a sick s i c track.:p
o.c. he's back ... kinda ... meanwhile on TS:-w;):d
And finally - here it is:


Please have a look at this nice track. It's again so funny and
for some reason fresh to drive.:d(l)


And the latest track from @ sam
A very awesome map(y)
 Embedded objects
Object Object author
C-3telRamp.Item.gbx xrayjay
C-BarrierRed.Item.gbx xrayjay
C-RoadBarrier.Item.gbx xrayjay
C-FlatGlass.Item.gbx xrayjay
C-FlatMesh.Item.gbx xrayjay
C-FlatMeshHalf.Item.gbx xrayjay
TutorialLight.Item.gbx smalltutorials
C-straightMeshHalf.Item.gbx xrayjay
CanyonPlatformBnFTransS.Item.gbx TGYoshi
CanyonPlatformBnLTransS.Item.gbx TGYoshi
CanyonPlatformFlatHTransN1.Item.gbx TGYoshi
CanyonPlatformToFlatN2.Item.gbx TGYoshi
Turbo_01.Item.gbx Dag@bert & xrayjay
C_Checkpoint_01.Item.gbx Dag@bert&jui
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