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Upper car in PF-Video?
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Upper car in PF-Video?  
Hi folks,

I'm editing a video with replays from several drivers. The start is PF.
Now the car that you can see during the PF is one without skin.
I would like to choose which car is the upper one (and visible during PF).

I've tried several methods (like chosing the blank car first or last...) but nothing worked.
Thank you for any help.
Hans
:d
Beetle Racer
Location: DE
 
I can't say that I have solved the problem, but sometimes you just have to let go...
It all seems random or like an algorythm by a mad genius (the emphasis on mad).

I was possible to influence the upper car by changing the number of replays and by selecting a specific replay first, before selecting all. Something changed, but it seemed to have no (obvious) logic. The car(s) shown during the PF even changed when changing from Replay-Editor to Avi-computing. Not to mentioned that it changed most of the times I loaded and saved the replay. There are also problmes with overlapping textures.
At least I somehow managed to not have the blank car visible. Here's the result:
http://www.youtube.com/watch?v=ei8vBqKEb0w&feature=plcp

My suggestion to anyone shooting a PF-1k-video: only use one skin.


Hans
:|
Last edited by Hans Holo,
Beetle Racer
Location: DE
 
The way that TM draws textures on surfaces that are exactly the same is very nondeterministic. You can see the same issue when you blockmix things together that have common surfaces (it looks like it's changing between the two rapidly).

I don't think that there's a better way to do it except for the method you tried. Kudos to you for succeeding (y)
Sports Saloon Racer
Location: US
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