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75 Builders Project - Collecting Parts: Round 2
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One more, i'm in :d
burp...
Location: FR
 
I think we can float this project along through the building stages. The consolidation stage is where it's gonna get tricky

But go go! don't stop now
Moped Racer
Location: US
 
Eyebo was thinking of doing some multilayer thingy, but I don't know the exact case.
The Green Dude
Location: ES
 
I would have thought, that planning is needed to think of where each section will go.

Ground sections
Corner sections
Floating sections

+ Where the entry & exit points are.
Surely Retired
Location: GB
 
D25 didn't have different corner sections.
The Green Dude
Location: ES
 
I'm up for planning this, but i would need help.

At least I would need any notes from eyebo and some advice of what went wrong or right with D25 plus everyone's ideas.


Lets start in an organized manner from the start

Here's a spreadsheet to serve as a centralized repository for project stuff.

Everyone involved please bookmark it:
https://docs.google.com/spreadsheet/ccc?key=0AkHpbXJ9n3x3dEZXM3lXRno2N3N6YUZneUhfT3JFUVE&usp=sharing

You can start to add ideas for the name of the track in the sheet "Name ideas"

Im gona speak to eyebo about his ideas for the track and develop the rules from there.
Quad Bike Racer
Location: PT
 
If there is still a possibility, I would like to join :)
Moped Racer
 
  • Please reference the first posts on the first page of this topic: These posts are outdated.


    Yep, we still need people! I've been speculating on MX's irc channel with many of the guys interested in this project, and I'm looking to loosely lead/help keep this project alive. I'm sure I'll get plenty of help.

    Given the layout I've established, we now need 75 builders instead of 72. the layout is going to be a 5x5 grid of 8x8x11 plots.

    Additionally, This should be a complete list of those participating:


      1 Compositional
      2 basbaas»LT
      3 Cxom
      4 NitroGuY!
      5 MrA
      6 Space
      7 RachoVolker
      8 Snake55wildcat
      9 ymce
      10 wait
      11 FT»Osaka
      12 darkpuddle
      13 .zapph'
      14 FT»Lodec (Ground)
      15 TGYoshi (Ground)
      16 FT»Mandark
      17 chuckie
      18 nervousWillow (Ground)
      19 broadsword
      20 pfm
      21 adsun
      22 sho0ta
      23 eriik991
      24 hec_ker
      25 wraith
      26 gadoweldosd
      27 PapyChampy
      28 Marius 89
      29 wormi
      30 FT»Tobbe
      31 Superal
      32 Nimrod
      33 toffe
      34 GanjaRider
      35 Cuba»LT
      36 TheM
      37 Lik3D"riolu!
      38 Spizzy
      39 "Poco»LT
      40 XT kruemelyeti (Ground)
      41 fallout
      42 Wallaby
      43 RobertK
      44 BushMonkey (Ground)
      45 Alexor
      46 Xeon
      47 DaKKoN
      48 zack11
      49 Phil
      50 Line»LT
      51 FT»Kamakaze
      52 XT»Marti
      53 rad
      54 OLDA_X
      55 Bionick
      56 medinaDesbois
      57 Alex BF
      58 ketrab
      59 FT»Rast
      60 Mr.DVD
      61 LeglessLegoLegolas
      62 div
      63 massa
      64 lolita (Ground)
      65 mgafmuat
      66 s'habba.hu
      67 poivrot
      68 tcq
      69 Zengo
      70 Wombat (Ground)
      71
      72
      73
      74
      75


    Some great names here! Keep 'em coming, only 5 more slots!

    Oh, and some visuals: 1, 2, 3
    Last edited by Cxom,
  • Moped Racer
    Location: US
     
    I'm in 8-|
    Old Age Caravanner
    Location: NL
     
  • Please reference the first posts on the first page of this topic: These posts are outdated.

    Since it's the same premise, I'm gonna modify eyebo's D25 building guidelines to fit to what we're doing here, so people know what they're signing up for.

    The Rules

    o You must build inside the 8x8x11 area provided.

    o You are NOT allowed to build below the surface of the map.

    o Keep in mind that the platform blocks surrounding the space are outside your assigned plot, meaning that if you are staying within them, you should not be replacing any of them.

    o You must use the pre-placed start block for the start of your track part and use the pre-placed finish block for the end of your track part; Instead of this, I will be placing platform checkpoints. You must end ON the platform, not on the lower level of the checkpoint.

    o You may share your part with up to 1 beta tester (not counting me). Your tester must ensure not to share your part with anyone else.

    o You should NOT post your part to MX.

    o Blockmixing is NOT allowed (this is because the copy/paste and macroblock tools do not work with mixing).

    o Difficulty level should be between Beginner and Intermediate. An average driver should be able to finish your part with a minimum of respawns.

    o Signage may be placed. You can use the blue signs from the (Old) MX Sign Pack, or you can use the default Valley signs. However, you should also try to make the route intuitive.

    o Be mindful of lighting. The final track will be in Sunset mood (Night is being considered as well) and will be surrounded by other people's track parts, so it may become darker than when you built it. Make sure you provide adequate lighting. Use lighting blocks whenever possible.

    o RPG/Platform elements may be used sparingly (e.g. A narrow beam to cross).

    o CPs should be placed regularly and attention should be paid to avoid introducing cuts.

    o CPs should be respawnable (you should be able to continue driving if you respawn at any CP).

    o There is no limit for the length of your part

    o Reuses should be very seldom used; The driver should not hesitate whatsoever and you may be told to redo part or all of your section if there is uncertainty.

    ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~

    o Once you get your part, make sure you re-read the rules to check for changes or updates. I've been updating them a lot.

    o Make sure to stay inside the outlined area. You should not be getting rid of any platform blocks; treat it like a box, you should only be building inside it. There is one exception, given below.

    o If you are on ground level, and terraforming, the forest overlay ONLY may be allowed to replace the platform blocks. Nothing else should be replacing these blocks, including hills or dirt blocks (roads). All other terraforming must be kept within the box, and the overlay should NOT go beyond the platform blocks.

    o In regards to the above, keep in mind,as already stated, that you should not be going below the default surface of map.

    o I will send you your templates with your box #, your MX username, and a 2 letter code that represents what template you received (Do not worry about this). The format will be ##-username-XX (XX being the 2 letter code). Please return your part in this format. (For example, 34-Cxom-CU, or 41-Cxom-ID)

    o You must realize that your section will likely be changed in a few spots without your consent. This is necessary both for flow of the track and efficiency of editing. Of course however, the majority of your trackroute will remain how you built it.

    ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~

    I also need those who wish to build on the ground to say so in a comment here. There are 18 (remaining) spaces available for ground building, but keep in mind that your finish will be in the air, so your section will not be able to be, for example, entirely dirt.
    Last edited by Cxom,
  • Moped Racer
    Location: US
    Page: 9 of 75 Post Reply
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