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 Friction&Suspension

by  |[X-v]|Slow  |  13
  
 
It's a start
AT   00:54.418 |  Canyon / CanyonCar   |   Advanced 
ID  115441 
  Race    
 
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# Record User Score Date
1st   00:54.895  |[X-v]|Slow 13 (100%)
2nd   00:57.985  GR. 12.48 (96%)
3rd   00:59.560  Ropesbart 11.96 (92%)
 Dedimania recordsView on Dedimania
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 Author Comments
Hey MX,
Bring back the mania ...

Who said this ?!?
Oh, I think it's me who wants it. xDD


OK, here it is^^ xD

This time, I got a REAL Monster,
because of several reasons:

Displaycost: 13.585
Close to 9200m length.
Close to 55 seconds to reach the finish with
an average speed of 600km/h or 375mph.
Yor car doesn't shift gears a lot. :p
10 wallrides must be passed through.
2 huge jumps and 2 long drops. All at highspeed.
Some very hard steered turns must be done.
Some very sensitive steered turns must be done.
Sharp eyes, a good responsiveness and a VERY good
feeling(friction)for your car is required.


Friction&Suspension is a track which must be
learned turn after turn.
At least you must exactly know HOW to control
your car while riding and sliding walls.
So, this track is tagged as "ADVANCED".

Erm, did I mentioned it ... there are 20 boosters used
only for the track ?! ;)

Nevertheless, if you got the required duration,
trust me, a flawless run is such a great feeling
and a real pleasure.

You will DEFINATELY flew off the track a lot and
you will DEFINATELY crash your car a lot.
(Fortunately, there is enough water around.) :p

I had a hard time to validate this track for the
leading 54, but I think you can do it better and
I am really SOO curious about your replays.
So, give it a try.

I don't wanna read lines like "It's too hard".
I know IT IS quite hard but maybe you are to weak ?!? xD
I am 50 years old and I can do it.
So please - don't bore me with your opinion and compare
this track with all those genius, f***ing smooth tracks.
So, If you like it or not - gimme some words ... or not ;)

What else to say ... YES - HAVE FUN and LOADS of LUCK. xD


Greetz
Slow

There is a little clip which I've recorded.
Not edited very nice but you can see the GPS.
My Youtube channel

- - - - - - - - - - - - - - - - - - >>> :gold: :gold: :gold: THANKS :gold: :gold: :gold: <<<- - - - - - - - - - - - - - - - - -

@ Ropesbart
Herb, I'm really, really glad that you've entered my "little hell" :cool: (y)
and that you've found a way out^^ Hehehe :done: :build:
Your words are so cool, about the better be unused blocks.
They made me laugh pretty hard^^ :d
It's always the same - I start building the secenery while the track is not ready and the DC
is getting bigger and bigger but .... idk ... I simply can't hold on to add more stuff. :@ :d
Like the most of my previous maps - I ALWAYS want a nice looking ambience.
Maybe it's because I can see a little bit more while driving all maps with the bumpercam ?!?
I think it's the feeling to be much more inside a map and it's pretty intense if you get
corners hard at the edges with this cam. (l)
I need this and I don't think I could reduce this stuff a lot.
Even my LOL maps are build with a nice scenery. Many ppl will see it completely different
but a nice scenery is a quality feature for me. I know there are LOADS of maps outside
which are amazing and the raceline itself is 10 times more fun compared with my own but ...
you got it right ... you know me and as I said - I'm pleased that you can understand it.

Thanks a lot again for your award and your words,
old friend with "old bones"?!? - what a laugh^^ :cool: :d

@ GR.
I got it !! I can't believe I really got a replay from the TM legend Ganyarider. :o :cool:
Holy, holy shit^^ Many thx for it and for your kind words. (y)
No excuses, you simply did it and by doing this you've made my day. (l)
I'm happy you've honored my scenery. For me, it's the most important part to have a nice
surrounding. I think this is my major fault to become a "famous" mapper 8-|, but I don't
care a lot about it. I love it to build tracks and the work with the MT.
Again, thanks a lot for your little visit. (y)

 Embedded objects11 Objects
Object IX? Object author
C_CheckPoint_02.Item.gbx Dag@bert & xrayjay
C_CheckPoint_01.Item.gbx Dag@bert & xrayjay
C-LBlue.Item.gbx xrayjay
C-LGreen.Item.gbx xrayjay
C-LRed.Item.gbx xrayjay
C-FinishRing.Item.gbx xrayjay
C-Tri2.Item.gbx xrayjay
C-FlatMesh.Item.gbx xrayjay
C-FlatMeshHalf.Item.gbx xrayjay
C-BaseBlockRT.Item.gbx xrayjay
C-BaseBlockYT.Item.gbx xrayjay
 9 / 11 items are available on IX View on ItemExchange
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