TM2.MX
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Welcome to the ManiaExchange Monthly Track Contest (MTC), May 2017!
In the MTC your task is to build a track on a given theme (see below). Later on, all of the entered tracks will be rated and a winner will be found.
This MTC edition is hosted by and .
Theme of the Month: Choose Your Own Route
Create a track that offers more than one way to the finish.- Max. Author Time: 120 seconds.
- There is no kind of block limitation other than to use only one finish.
- There should be no dominant route from start to finish.
- Every CP and the finish needs to be reachable through a minimum of 2 routes (example: approach a CP from 2 different directions, using a cut,...)
[List]- This broad theme allows for maps that have no linear and solid structure.
- Good flow is not required and interesting pathfinding is encouraged.
- Depending on what mapstyle you base your map on, good signage is not required (e.g. for pathfinding purposes).
[/list]Examples:
Deadline
All tracks should be submitted before the end of Friday 26th, May 2017 PDT.
Prize
Honour and the right to brag! (Jozii used to say that. I hope anyone still remembers him? )
The top 3 winners will receive a showcase of a track of their choice (< 10 awards)
General Rules- Custom objects are allowed
- Envimixing is allowed
- Blockmixing is allowed
- 64x64 mapbases are allowed
- Custom Titlepacks are not allowed
- Press Forward, Left, Right, or similar tracks are not allowed
- MTC should be present in the mapname. Example: MTC.Skyfall , MTC - Skyfall , Skyfall.MTC , etc
- 1 map per author
- To enter a track, simply upload it and post a link to your submission in the submission thread.
- You can update your map within the deadline as many times as you want.
We'll use a 50/50 mixture of the public voting system and the internal judging:- Everyone is allowed to judge, even players who submitted a map (give your own map a 10)
- Every map will be judged with marks from 1 (bad) to 10 (excellent).
- Note that you have to judge a stage entirely. You cannot judge only half of it.
- The internal judging will note some detailed feedback with points based on categories (Theme [20p], Creativity [10p], Funfactor [10p], Detailwork/Scenery/MT [10p]) - The point distribution might change, stay tuned.
- (added 22nd of May) Maps will only be disqualified if they completely miss the theme. For breaching the rules and for making single theme-related mistakes you will get point deductions. Keep in mind that getting penalized weighs in more than the rest of the judging process!
Last edited by Ozon - Max. Author Time: 120 seconds.
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nice theme i guessPosts: 27
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What about multilap with 2 different routes (1st & 2nd one are different). & what about order of CPs?Last edited by iHq/fredair.esuPosts: 434
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fredair.esu says...What about multilap with 2 different routes (1st & 2nd one are different). & what about order of CPs?
Multilap in general is allowed, but you need to make sure that you can approach a CP from two different directions/routes anytime. If Round one makes you go this way and Round two makes you go the other way, it forces you to go a certain route, doesn't it?
There's no rule about order of CPs. -
Some Q&A's from Discord, just for your convenience:
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Looks like this month's going to be very interesting; I already have a pretty good idea of how I'm going to tackle this.
I'm also hosting a planets competition for drivers of the MTC maps again, so head here to check it out. I've changed up the format a bit, so hopefully it's organized better this time around.
Good luck to all you mappers and drivers! -
The rules state to use only one finish: does this mean only one finish block, or only one viable finish line? Or, in other words, can I use fake finish blocks that aren't intended to be used as finish lines?
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Arkive says...The rules state to use only one finish: does this mean only one finish block, or only one viable finish line? Or, in other words, can I use fake finish blocks that aren't intended to be used as finish lines?
One finish as in one place/line/block where you can end your run. -
interesting themePosts: 318
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so I just came up with some nice idea (still trying to work it out)
I made a symetrical start. until cp 1, there you drive a forced way (either way you choose first you go the same way at this cp) after a next cp the road will split again opening 2-3 new paths. wich will come together at a certain point.
if it'll be possible I'll try to make a forced way once again and then another split (wich are similar with racing time but with different driving styles)
if this will work and would be allowed it will create a map with like 12 possible ways, and different driving types. not sure if it'll work out as intended but all i can do is try
Posts: 318
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