TM2.MX
Map Information
Authors |
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Map Times | 53:19.000 01:00:21.000 01:15:26.000 |
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Tags | ||||||
Type | Race | Map Type | Race | |||
Environment | Stadium | Titlepack | TMStadium | |||
Vehicle | StadiumCar | Game | ManiaPlanet | |||
Difficulty | Routes | Single | ||||
Mood | Day | Base Size | X: 32 Y: 40 Z: 32 | |||
Texture Mod | RPG_Crime_v3 | |||||
Uploaded | ||||||
Updated |
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In-game Name | [Turtle trial] Caroline |
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Map UID |
UMI0Kt4hSBDtJkp0TwqnMrQuEdm
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Display Cost | 1,849 |
File & Items Size | 1,640 / 75 KB |
Ghostblocks |
Map records updated instantly.
Legend | |
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Score | Leaderboard points gained, based on Map value and proximity to current WR |
Penalty - only relevant to time for Platform maps | |
00:10.00 | Replay is invalid & driven on a different version of the map |
Author Comments
I wanted to make an easy turtle trial, and finally we got this : overall difficulty increases with checkpoints, and map is a pretty tough challenge.
My estimation is 2h for first run if you're friendly with turtle, around 10h if you know the basis of turtle.
Try to reach as far as you can, even if you don't finish the map (10 CP)
CP difficulty order (for me):
CP0 - CP1 - CP2 - CP4 - CP3 - CP6 - CP7 - CP9 - CP5 - CP8
Update :
- Cutfix CP0-1-2
- CP3 : easier start + little changes
- CP4 : changed a random part + changed random forcer exit + other changes
- CP6 : harder curved rail part
- CP8 : First trick was a bit random, changed it for another hard trick
Added GPS at every CP
2nd update on 08/27/2019
- Longer block at the end of CP6 to avoid hitting a piece of rail in the trick
- First part of CP7 was pretty inconsistent, changed it for something better (and possibly harder)
GPS : https://www.youtube.com/watch?v=58NOrl_d0PQ
Times before last update :
Korch'O 23:21.122
open watskermelon yes 31:02.121
Py' The Wind 50:32.258
Arsolight 1:35:11.414
Lain 3:07:19.917
My estimation is 2h for first run if you're friendly with turtle, around 10h if you know the basis of turtle.
Try to reach as far as you can, even if you don't finish the map (10 CP)
CP difficulty order (for me):
CP0 - CP1 - CP2 - CP4 - CP3 - CP6 - CP7 - CP9 - CP5 - CP8
Update :
- Cutfix CP0-1-2
- CP3 : easier start + little changes
- CP4 : changed a random part + changed random forcer exit + other changes
- CP6 : harder curved rail part
- CP8 : First trick was a bit random, changed it for another hard trick
Added GPS at every CP
2nd update on 08/27/2019
- Longer block at the end of CP6 to avoid hitting a piece of rail in the trick
- First part of CP7 was pretty inconsistent, changed it for something better (and possibly harder)
GPS : https://www.youtube.com/watch?v=58NOrl_d0PQ
Times before last update :
Korch'O 23:21.122
open watskermelon yes 31:02.121
Py' The Wind 50:32.258
Arsolight 1:35:11.414
Lain 3:07:19.917
Embedded Items
3
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