TM2.MX
Map Information
Authors |
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Map Times | 02:49.000 03:12.000 04:00.000 |
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Tags | ||||||
Type | Race | Map Type | Race | |||
Environment | Canyon | Titlepack | TMCanyon | |||
Vehicle | CanyonCar | Game | ManiaPlanet | |||
Difficulty | Routes | Single | ||||
Mood | Night | Base Size | X: 32 Y: 40 Z: 32 | |||
Texture Mod | download?MassEffect_Canyon.Pack.Gbx | |||||
Uploaded | ||||||
Updated |
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In-game Name | Astra Prime |
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Map UID |
X4Xmp8uL7s8f040xzV3ibp8JOSe
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Display Cost | 5,927 |
File & Items Size | 828 / 0 KB |
Ghostblocks |
Map records updated instantly.
Legend | |
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Score | Leaderboard points gained, based on Map value and proximity to current WR |
Penalty - only relevant to time for Platform maps | |
00:10.00 | Replay is invalid & driven on a different version of the map |
Author Comments
I admit that I've never played Mass Effect (I don't care for M-rated games), but I also admit that HawkGer's Mass Effect mod looks fantastic, especially at night. I love how the "tarmac" track elements light up as you drive over them.
Anyway, driving this track made me feel like there was a hyperdrive engine in place of the normal Canyon car engine, but there are many places on this track where I had to slow down and use my cornering skills, hence the Speedtech style and Advanced difficulty. Since ManiaPlanet 4, the "hyperdrive" seems to have been upgraded, so I redesigned this track to accommodate the apparent increased speed of the Canyon car, reduce the difficulty of driving, and take advantage of the latest blocks.
At the end is a building with columns inside. Take care while driving in there!
I'd say this is the second-most difficult track I've ever built, after Arctic Rock Run. Fortunately, I avoided using the narrow Canyon loops this time, but this track is difficult enough without them. Fortunately, signs from the Giant MX Sign Pack are there to warn you about some of the turns and other hazards on this track.
Click here for a larger screenshot (1740 x 850, 2.19 MB)
-Toa Of Justice
EDIT 2024-06-18: I updated the mod locator URL within this track. In case you don't see the mod, you can download it from this link on ManiaPark. Save that file (and the locator) to Documents\ManiaPlanet\Skins\Canyon\Mod.
Anyway, driving this track made me feel like there was a hyperdrive engine in place of the normal Canyon car engine, but there are many places on this track where I had to slow down and use my cornering skills, hence the Speedtech style and Advanced difficulty. Since ManiaPlanet 4, the "hyperdrive" seems to have been upgraded, so I redesigned this track to accommodate the apparent increased speed of the Canyon car, reduce the difficulty of driving, and take advantage of the latest blocks.
At the end is a building with columns inside. Take care while driving in there!
I'd say this is the second-most difficult track I've ever built, after Arctic Rock Run. Fortunately, I avoided using the narrow Canyon loops this time, but this track is difficult enough without them. Fortunately, signs from the Giant MX Sign Pack are there to warn you about some of the turns and other hazards on this track.
Click here for a larger screenshot (1740 x 850, 2.19 MB)
-Toa Of Justice
EDIT 2024-06-18: I updated the mod locator URL within this track. In case you don't see the mod, you can download it from this link on ManiaPark. Save that file (and the locator) to Documents\ManiaPlanet\Skins\Canyon\Mod.
Embedded Items
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