Welcome to
the ManiaExchange Monthly Track Contest (MTC), October 2013, hosted by
MX. I will be your host for this month.
In the MTC, your task is to build a track on a given theme (see below). Later on, all of the entered tracks will be rated by our judges and a winner will be found.
The Details
Let's have a look at the details of the contest:
Theme of the Month: Verticality : Build a track with significant vertical structure
Deadline: Sunday, October 27th 2013, 23:59:59 Pacific Time (Monday morning in Europe)
Prize:
Honour and the right to brag! (Jozii used to say that
)
Top 3 tracks will be featured in the News section, getting extra spotlight.
The rules:
You can build in any Trackmania 2 environment.
Max. 1 track per author. Single author per track.
Significant vertical structure means that there should be slopes that the car travels up or down, perhaps loops all wall-to-wall jumps. A track resembling multilevel parking house would also fit the description. However, do not confuse the topic with "Crazy acrobatics" -- it should still be a primarily race track.
Blockmixing is allowed, however there will be a 2 point "fee" deducted from the DESIGN category if your track uses blockmixing. Please state clearly in your track description that your track is blockmixed. Also: If your track REQUIRES
Unlimiter to be installed on player's computer, it will be rejected!
Include the sequence of letters "MTC" somewhere in the track name so that it can be easily discovered on mania-exchange.com.
The track must have been uploaded to the exchange before October 28th 2013 00:00 Pacific Time.
Important: To enter a track, simply upload it and post a link to your submission in this thread.
Theme explanation
Generally, tracks tend to spread in width, rather than height. We're looking for tracks with significant vertical distances and height changes. It is up to you how you will approach the topic.
The Judging System (Attention! Change in point limits!):
Confirmed judges:
kruemelyeti
Alcator
A number of judges will rate the tracks on the following topics:
Design – Layout, respawnability of checkpoints,
learning curve, scenery, the general "feel" of the track. -2 if you use blockmixing.
Max 15 points/judge
- I am adding "Learning curve" to this section: Ideally, a player who never raced the track should be able to get further and further in your track with each try, or become better and better with each run. Try to avoid building sections which are show-stoppers for less skilled players.
- As a general rule of thumb, the faster a player goes through the track, the harder it should get, not the other way round.
Creativity – The creativity of the track itself and especially the "Verticality" aspect
Max. 15 points/judge
Fun Factor – Sometimes a track can be poor in every way, but still extremely fun to drive. Depending on how fun the judges find your track, a few extra points can be given.
Max 10 points/judge
Regarding the final results, the lowest and highest score of each track will be deleted and the average of the "medium scores" decides - if the number of judges is at least 5.
We need reliable and committed judges, so if you want to volunteer as a judge, please send a PM to Alcator!
Good luck! If you have any questions, please ask away