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BASCO 2012 - Stage 1 [Results on page 11!]
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Coppers:

Tuta has already explained it: You may add up to 1000 coppers when you load the map. So, if the blank map already has a value of x coppers, the track can have x+1000 coppers after you have added your part.

Blockmixing:

Not allowed because it can mess up building in a future part.

Scenery:

No separate contest for scenery. 6 weeks track building plus MT competition is enough ;)

I've also added these things to the opening post in this thread.
Last edited by KekX,
MTC underway!
Location: DE
 
KekX says:

Blockmixing:
Not allowed because it can mess up building in a future part.

blockmixing:
Can you please check my submission and tell me if the block in front of the tunnel is okay? Because if i don't block mix there, i have a flickering texture from the standard block which is pretty ugly. You can check it, by removing the block (5-4-2) with the delete function and look for yourself (ofc after recalculation of the shadows). Else i resubmit the map without the block mix.
But i don't understand why the block mixing should affect the building in future parts. Simply define as a rule, that you should start the map in the middle of the map and don't move it in later stages. Probably the author thought about the placement, before he started building.

scenery:
I mean, if the first author decides to place the map in this or that section and already creates some scenery with mountains, then the next mapper shouldn't delete the mountains, but build around them. If this isn't possible, then the mapper had maybe thought about this and didn't want the map to be continued in that section. And the map should show the building of 6 mappers in the end (including their scenery), instead of 6 sections and the scenery of builder #6.
Last edited by tcq,
Moped Racer
 
1. is it allowed to copy whole track and move it. ?
2. can we build the track in a hole / on a montain or must the start be on the ground. ?
Last edited by SPIDER,
Beetle Racer
Location: SE
 
tcq says:
Probably the author thought about the placement, before he started building.


How good of the author to have thought about the placement... Well then perhaps authors should also add written instructions for all future drivers "Next, I want you to build a high-speed straight section, and then a loop, and then a sharp u-turn..."

But then what's the point of BASCO? You're an author of your stage, you're supposed to finish it in a way which allows wide range of continuation options, and not "force future builders in some particular building style and/or direction".

tcq says:

scenery:
If this isn't possible, then the mapper had maybe thought about this and didn't want the map to be continued in that section.


Again, the same problem. It is not the place of any author to "want or not want some specific continuation of the track". Place a scenery AROUND your part, not AHEAD, BEHIND or on the other end of the map.
Moped Racer
Location: SK
 
cool theme guys :d
I look what I can do :d
G-kart Racer
Location: DE
 
Alcator says:
tcq says:
Probably the author thought about the placement, before he started building.

How good of the author to have thought about the placement... Well then perhaps authors should also add written instructions for all future drivers "Next, I want you to build a high-speed straight section, and then a loop, and then a sharp u-turn..."

Oh come one, I'm not sure if you don't understand what i wrote or if you didn't want to understand it. If you want to start a flame war, state it and you can have it. But as far is a recall, this is a topic to discuss the rules and not to promote your own incompatibility to interact with other human beings on a social level instead of a fist fight. Do i say "you guys are all stupid, do it this way to do it right"? I don't think so, I'm just pointing out points (in a clear way without hidden vituperations) in the rule set which i think are worth to be discussed. Therefore, I'm happy to discuss points about the rules and your own thoughts to it in the following section of the post.

Alcator says:
But then what's the point of BASCO? You're an author of your stage, you're supposed to finish it in a way which allows wide range of continuation options, and not "force future builders in some particular building style and/or direction".

This is exactly what i meant when i asked about the scenery. If you build a small mountain on one side of your driving line, to get a nice visual feedback, i feel like this section should be protected and "not" be deleted because it's in the way of the later stages. For sure you should leave enough space for the next mapper, which i don't deny. But on the other side, the next stage builder should appreciate the afford that was done in the stages before, and not simply delete all of it because it doesn't fit with his building style. Same goes for the shadow calculation thing, which adds a new level of complexity to a BASCO on TM2 (in comaprision to TMF). Because, you need to check if you produce lightning issues on the stages before your section, while building your track part and your scenery.

Alcator says:
tcq says:

scenery:
If this isn't possible, then the mapper had maybe thought about this and didn't want the map to be continued in that section.

Again, the same problem. It is not the place of any author to "want or not want some specific continuation of the track". Place a scenery AROUND your part, not AHEAD, BEHIND or on the other end of the map.

This is not the same problem. For example, if you place mountains in one corner of the map (e.g. in the morning or sunset mood) to reflect the sunlight to the street and give a nice ambience then you already took into account, that it's not possible to build the map on the other side of the mountains (maybe due to lightning issues and dark shadows. Simply the same as i wrote before. A mapper things usually about stuff, before building. But if you allow to use the move the map feature, you kill all of this thoughts. For example if a mapper turns the map and you don't have any of your lightning stuff left (which you calculated before to make it look good). Same goes, if a mapper builds over the first stage tracks and disturbs the light play on the map (e.g. by making the section really dark, where you had before a nice light play on the mountains). This is the problem on TM2. Additionally to the know factors (scenery, places for new blocks in later staged) you need to take into account the light issues (light/shadows, dark and bright sections). And to prevent this, i feel it is easier to make the rules more strict in some cases. Tell where the map should start (e.g. low level on the ground, in the air, on a mountain, in the middle of the map, in a corner).
Moped Racer
 
can I update a track with 11s ?

edit: ähm...I have a problem:
my first step has got over 1335planets without scenery :(
can you help me?
Last edited by FT»chalwhen,
G-kart Racer
Location: DE
 
Very interesting, maybe I should think about participating :)
Old Age Caravanner
Location: DE
 
a new empty map has 1125 planets

so the maximum value is 2125 planets after the first section?
G-kart Racer
Location: DE
 
KekX says:
Coppers:Tuta has already explained it: You may add up to 1000 coppers when you load the map. So, if the blank map already has a value of x coppers, the track can have x+1000 coppers after you have added your part.

There you go.
G-kart Racer
Location: CH
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