This is a very straightforward, but tech-y track. The main concept is that if you don't HAVE to hit the brakes to enter a drift, you shouldn't.
Right now this track is in early BETA and many transitions need hammering out. Thank you for your patience.
As a sort of GPS, here's a youtube vid of me doing a trial run:
http://www.youtube.com/watch?v=IucaJGgczQs
UPDATE 10/9/2011
-Extended the landing on the first jump. It is still hard, but you can land on it while going slower. The landing will be hard, though, so you're still best to hit the top of the ramp at better than 346.
-Elevated the entirety of the second transition so any awkward jump up into the 2nd CP won't screw you.
-Random window dressing.
UPDATE 10/11/2011
-Extended jumpspace after third transition going into the final drift to give room to make the large sweeping drift and so that players didn't land awkwardly. This lengthens the track, but only by about a second.
-Minor aesthetics
-This will be the final update if there are no lingering bugs. Feedback is appreciated.