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 Ravine Rush

by  Arkive  |  0
AT   00:47.671 |  Canyon / CanyonCar   |   Advanced 
ID  100862 
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MP4 UPDATE: Shadows have been recalculated. Due to a mediatracker bug, I had to retweak the GPS and, as such, revalidate the map. No other changes have been made.

The architects built this course into the ravine walls for extra support.

The original concept for this map came about when I realized that you can place ghost blocks inside terrain without automatically activating their ground variants. It's so simple I don't know how I didn't learn about it earlier; all you have to do is place the ghost block BEFORE placing the terrain! Once I learned that, I knew I had to experiment with exploiting that fact. This is the result: Ravine Rush, where the basic premise is that the terrain acts more like a wall than normal.

Features:

- ULTRA quality shadows! Hidden features are fun.
- Intro, outro, GPS, and Podium sequences!
- 8569 Coppers' worth of scenery!
- Modified medal times! I make sure you need to work to get that gold.

Good fun and have luck! Wait, I messed that up...

Prefer Steam Workshop? Head here!

Don't want to drive it? Watch the YouTube video!
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