High Speed track, almost completely full speed, actually. Fast and winding, looping and wallriding (and pretty
).
This a combination of all the winding, looping, speedy parts from my
Linkin' Worlds map adapted into a single track.
GL HF
I put a replay on YouTube:
Update 2020-06-19: Added checkpoint to first birdcage to prevent possible, unintended cut
Update 2020-06-19 #2: Added checkpoint to last wallride to prevent possible cut there (which may or may not be a useful cut, but better be safe then sorry
)
Note: Uses the "
Empty 64x64" Stadium map as a base.