fredair says:
did you drive over it? it a small anglechange/jump
After all, even with higher speed it is just a bump. The theme's idea was to build a lot wave-like up and down motions, so a bump doesn't really fit there.
For every draggable block one block is defined as one block unit in the grid system. So dragging a road over the entire map will not result in one block, but in 32 blocks
Seven:
to picture one:
You should not use the same kind of straight sloped blocks more than 3 times in a row.
But what you used in the picture looks different. There is still a significant height change. So it is okay to build it like that.
pic2:
as long as you drive over only 3 flat blocks in the middle only, it is fine, because the jumps on the sides are actually smooth and wavy.
pic3: The 3 same kind in a row for banked blocks was really targeted at regular banked road. Also 3 is fine to have and you have a height change to both ends that, so you're good.
pic4:
wallrides are okay. From the drivers perspective the car goes up in a wallride all the time
Just a reminder: Overall the theme's idea is to build a map with a lot of smooth up and down wavelike motions. So try to keep the motions as wavy and as smooth as possible.
Reminder to myself: no themes with even slightly vague definitions/ideas anymore