Log in
Location: Home  Community Forums  Help  Reflection / shine 
Reflection / shine
Page: 1 of 1
Post Reply  0 Observer
Reflection / shine  
hello everyone

i never could master the reflection / shine removing when making texture tiles
can some tell me what i have to do ! to stop them been too bright
i think its something to do with the tiles..example

RoadRace D "thats the tile i have done
do i something with the other RoadRace S and N ?

i am using photoshop cs3 or paint
Last edited by WRAITH,
TM CLOSED BETA TESTER
Location: GB
 
Shine is controlled via S map for (Specular) but you could think of S=Shine

Roadrace S is what you want to edit
:p
Last edited by fenixblue,
Learner Driver
 
I hope this little bit of info helps you:

D stands for diffuse map, which defines how the texture will look.

S stands for specular map, which controls the shininess and in what colour it will shine.

N stands for normal map, which tells you where will the texture have "bumps" on.

Now you know which texture does what. (y)
Learner Driver
Location: ES
Page: 1 of 1 Post Reply
© ManiaExchange (mania-exchange.com, mania.exchange) 2024. • Terms and ConditionsPrivacy Policy Top  •  Report a Problem