Hey Sky,
thanks for your feedback. We all at the MX team have read through your post and discussed it briefly. I want to address some of your points personally and I will refer to some of the points made among our crew. I will also refer to our crew when I say "we".
Before I argue with your opinions on the other subjects, I want to say that I agree on most of yours regarding the
Leaderboards and Classic Maps. Both of these are subject to big changes that are coming with the big MX update. If you want to involve yourself in those, I suggest you to join the MX Discord (see homepage).
... says:
[...] even in 2016 and 2017 the site [TMNF-X] was still able to engage more users [...]
I'll address all of your points that go into the same direction of this statement as follows:
1. TMNF vs. TM²
It's a popular comparison that is made, since
TMNF is by far the most downloaded and (ever) played Trackmania game. Obviously because it is free, but also because it's very accessible (due to the low complexity) and only having one environment.
Can TM² compete with that? Absolutely. It is the better game, feature-wise, but currently it simply lacks the stability TMNF has.
In other words: TM² has a huge set of features that improve the mapping / content-creation massively, but in reality, many features tend to be:
- less used than you would expect
- simply bugged from version to version (due to updates)
- lacking functionality, while others (mesh modeler) are steadily improved.
That in my personal view makes the mapping process alone a little more difficult than on TMNF, while it gives you a lot more freedom and is way more ergonomic.
Yes, I'm putting part of the blame on the game itself. We devs are also fighting with those updates all the time, so the game's instability is definetly a factor everyone feels - playing the game or not.
2. TMNF-X as a community
TMNF-X has the benefit of being at the same time community hub and track sharing site. I believe this is - not insignificantly - due to its age; TMX has a rich culture of its users populating the forums and monitoring track pages for hours to see how discussions pan out. I think a good way to describe it is to say that the userbase grew into using TMX the way they do. We could dig deep into that subject for hours and try to find the reasons for that.
My point is: The communities are different. The fact that MX- and TMX-communities do not have complete overlap makes me believe that we're talking about two different kinds of groups. I surely can say that we did try our best to revive forums and increase activity, but we can only do so much.
3. The Fallacy
Let's take a look into the past. United TMX has always stood in the shadows of TMNF-X regarding user activity numbers. Look at today, and I see United is not that far away from TMNF-X regarding awards for example (since you took these alone as determinant for site activity).
Now let's regard all the issues with Maniaplanet, the fact that it's not a free game and the age of the game (Canyon is already 7 years old, Valley 4 years) I'm surprised TMNF-X can't accumulate higher numbers. With the data you've provided (and the data I've seen) I'd be a little more cautious of saying the one is doing
better than the other. Fact is: MX should do better, but even though it isn't, I don't see how we have major control of the circumstance of low user activity anyway.
... says:
[...]if it wasn't for the designers and crew here taking away all the features that brought me to the side site in the first place.
I know this is more of a feelings thing, but here's the stuff that we've taken away:
- Leaderboards on the front page (useless, since our algorithm is weird)
- Monthly leaderboards (I guess I list it, even though it was never implemented on mx)
- Award Comments (=> replaced by normal comments)
- Playpal (not used => retired)
That's it I think. Atleast that's the stuff I remember. Feel free to add something if you feel that the MX crew kept removing more features.
... says:
MX consistently took away the incentives and mechanisms that enable a track-sharing website to actually be a community website.
I want to give you a reminder that MX, at its debut, was basically a restyled carbon copy of United TMX. The basic forum topics were copied over, the site structure was the same and the backend was also very similar and still is.
Now where did the community go then? Here's a few points I don't want to elaborate on too much, but I think are self-explanatory:
- Due to the Maniaplanet Forum becoming a popular hub for posting non-track-related forum threads, players rather used this one (like sharing blocks, videos, pictures...)
- With the introduction of Discord, the whole active MX community has found a shared home, where we all talk to each other. I think we're more active than the TMX Discord (last time I've been there was 1y ago). Why not join us?
- Traditional forum posting has become more rare on the internet in general due to the introduction of either next-gen discussion systems (that give you notifications for replies) and instant messaging through chat groups/servers like Discord.
- In general, I think the whole Trackmania² community is very decentralized and it has become increasingly difficult to determine a global hub for all players, especially those who use MX.
- Same root causes lead to a general decline in site activity.
Another reason: I believe most players do now indeed understand MX as a tool to download and share maps. We're trying to bring more people to interact on our page all the time. Track Showcase (-videos), mapping competitions, discord posting and being shared by Nadeolive on Maniaplanet are a few examples of the efforts we're undertaking to get more activity on our page.
Then also, you need to account for all the things that are not related to track uploading / awarding / commenting itself: Managing our KOs and mappools, contests and so on. Our limiting factor is the time we can invest into MX, while also atleast playing the game a little bit next to it. So yeah, we're trying.
Transition to my next thing:
... says:
Engagement [......]
As previously said, most of our activities have moved on to Discord. We have enough mapping competitions for our player base (OneBlockStory, 90MC, CCP, MTC, ...) and I think I'm safe to say that since the map submissions for some of them were really limited in the recent editions (90MC is an exception). We're even setting up servers right after the submissions close so we can play those maps together. We do also employ multiple permanent online servers.
Therefore I disagree that increasing competitions will increase activity on our page. It's the other way around.
... says:
Awarding
I'm going to write a lot about this, so here we go:
I'm the one who brought the One Click Award forward from idea to implementation (with a lot of support by crew). The OCA update came in when there were no UI updates on MX for a very long time (I believe since more than 1 year) and activity was I'd say a little less than what it is now. Here is a brief list of reasons we collected in favor of the awards:
- Most awards that were written at the time were simply made out of one word and/or emojis.
- The old award system is simply outdated and does not make sense (basically two comment sections per track).
- Merging comments and awards (+ their text contents) would be feasible if you would be able to have discussions nested. That's what we did - nested comments.
- A One Click Award is way easier to give than being forced to write a comment. So for all those that want to give silent kudos, we gave them a voice.
- We want to leave us the door open for API implementations so you could e.g. award a track from a server.
Now let's have a look at the
2018 statistics. You can see that the amount of awards given has definetly changed. The peaks (=most likely outstanding tracks / cup map awarding) are of much higher amplitude, which for me signifies that people, that don't usually go on MX, did to give an award. On average it did raise the bar, too, but of course, I still wish the number to be way higher.
... says:
however, is the number of feedback and friendly comments a mapper gets on his maps. Why bother writing a comment when one click is enough?
My point is: If you really like a track and really feel like writing a few words about it, you can still write a comment next to your award, while your comment gets an award symbol next to your name. As previously stated, at the time of releasing the OCA, many many awards were simply emojis. The argument of value goes both ways; the people that would've written an award previously will still do it in my opinion.
In conclusion, I still stand behind our choice and I'm happy we undertook the change to One Click Awards before we move further. That opened us some more doors for the big MX update that's yet to come.
Now I want to use the last section to question your base of arguments as a whole. You do consistently refer to TMX's concurrent and past features & successes. Here are some subjects where the comparison fails:
1. MX removing features for Simplicity
I'd argue that our own page is even more complex than TMX in its current state. We do track more info on the track page and show more track related tables on the home pages. We have a notification bar on top. And so on. We will aim to make it a lot simpler though.
2. Absolute Lack of Community engagement
There's more community engagement between admins/moderators and players on MX than there is on TMX by far. We do our best to help users creating and sharing their maps on and around our page. The community also helps itself a lot, especially on Discord. There's not much more that is in our control.
3. Forum
On MX the forum currently serves as a place to store information that you need more than once (MTC rules for example), to ask questions that require a little more explanation and to find those. It's not that well used, but it is used, especially after eyebo simplified the categories, which I think helped a lot. I don't see much room for change.
I believe the underlying issue you have with the page is that MX is not TMX. It's fine, we are all biased and we all believe we're right in assuming things that could or could not have happened, but MX will continue to become more and more different, simply because that's the direction in which we've recently decided to go.
MX might not become the community hub TMX was once, since most user interaction happens externally already, but that doesn't mean we're giving up on getting people involved on MX. I'm very optimistic for the future, even though it doesn't look like we're going back to the golden times, but I'd say they will be golden times for some and silver times for others.
We just need to adapt as well as we can to the changes that are out of our control.
Cheers,
Ozon