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Location: Home  Community Forums  Monthly Track Contest  MTC February 2019: Transition Triage 
MTC February 2019: Transition Triage
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MTC February 2019: Transition Triage 01 February 2019 19:05:25  


    Welcome to the ManiaExchange Monthly Track Contest (MTC) February 2019 hosted by Rexine!

    In the MTC your task is to build a track on a given theme. Later, all the submitted tracks are rated and a winner is determined.

    Theme of the Month: Transition Triage
    suggested by fredair
    Include at least 1 transition both ways between five block groups




    Theme Rules:

    • Include a transition to and from every combination of block groups listed. e.g. For Stadium, road to dirt, dirt to road, road to platform, platform to road, platform to dirt, dirt to platform, etc
    • Each transition must progress into a stretch of track lasting a minimum of 3 seconds that features the block group being transitioned to this is no longer a requirement
    • Transitioning to block type 2 from 1 and then directly back to type 2 is only allowed twice. All other transitions have to be to a different block type than the previous one (this limitation only applies to the transitions for the theme
    • You aren't limited to just these transitions
    • For Stadium, the block types are road (1, 2, & 3), platform (5), dirt (6), underground (7), and terrain
    • For Valley, the block types are wide road (3), underground (4), dirt (6 & 7), platform (5), and the field terrain (the blocks from 11-2 count as well)
    • For Canyon, the block types are road (1, 6, & 7. 4 is allowed as long as you're going into or from the road portion of the blocks), platform (2 & 3. 4 is allowed as long as you're going onto or from the platform portion of the blocks), canyon roads (8), underground (9), and terrain
    • For Lagoon, the block types are road (1 & 2), platform (4), underground (5), beach (6), and terrain
    • Your track should be at least 30 seconds long



    Allowed:

    • All environments
    • Blockmixing
    • Embedded items
    • Custom time of day
    • Mods
    • Envi-mix titlepacks
    • TMUF cars

    Not Allowed:

    • Press Forward, Left, Right, or similar tracks



    General Rules

    • You may submit one track maximum
    • Duo tracks are allowed, but each map counts as one track for each author involved
    • MTC should be present in the track name
      Examples: Block Hop (MTC) ; [mtc] Variety ; MTC – Surface Transit (check that any special characters do not break in the TM or MX track name)
    • The track should be built in the most recent version of the game



    Deadlines

    • Your track should be uploaded before the end of Thursday, February 27th 28th at midnight PST
    • Public voting will go from March 1st 2nd to March 8th 9th
    • Results will be posted March 9th at the earliest

    Prizes

    :gold: Honour and the right to brag! (Jozii used to say that. I hope some still remember him? :p)
    :gold: The top 3 winners will receive a showcase of a track of their choice (< 10 awards)



    How to Submit

    • To submit a track, upload it to MX and post a link to your submission here:
      MTC February 2019: Submissions Thread
    • You can update your track within the deadline as many times as you want
    • Submitted courses may be updated within 24 hours of submissions closing, in case of any necessary last minute changes. New courses may NOT be submitted in this time frame
    • Updating your track after the revision deadline has passed will lead to a disqualification. You are free to update your track once the results are published

    Judging: Public and internal
    We will use a mixture of 70/30 between internal judging and public voting if there is 1 public voter, 60/40 for 2-3, and 50/50 for 4+

    • Everyone is allowed to judge including players who submitted a track, but the vote for your own track will not count (give your own map a 10)
    • You must have access to all environments and vote for all tracks for your votes to count
    • Every track will be judged with marks from 1 (bad) to 10 (good)
    • The internal judging will note some detailed feedback with points based on categories
      Theme [20p], Creativity [10p], Funfactor [10p], Detailwork/Scenery/MT [10p]

Good luck!
If you have any questions, please ask :)

Last edited by AR »rexine, 23 February 2019 20:29:46
Host
Location: US
02 February 2019 05:33:02  
Does each of the 20 transitions have to be direct? What about the block sets that aren't mentioned?

For example, for Stadium, block sets 4, 8, and 9 aren't mentioned. Does that mean I can transition from platform (5) to dirt (6) via a block from set 4? Or would it have to be from 5 to 6 directly, without anything from 4, 8, or 9 in between?

Edit: Same question re: items--can those be used to "bridge" transitions?

Edit2: If the answer is "no, you need to transition directly" does that mean that we can't use block sets at all if they aren't mentioned?
Last edited by pjw, 02 February 2019 06:09:44
Moped Racer
Location: US
02 February 2019 16:44:57  
Yes, all 20 transitions have to be direct.

You can use items to make the transitions smoother, but no more than that.

All block sets are allowed.
Host
Location: US
02 February 2019 17:35:19  
AR »rexine, thank you for the clarification!
Last edited by pjw, 03 February 2019 02:41:28
Moped Racer
Location: US
04 February 2019 00:30:11  
The rule that you had to stay on the block group you just transitioned to for at least 3 seconds was taken out.

An extra day is added to the deadline, for those that started maps already adhering to this rule.
Host
Location: US
22 February 2019 05:36:35  
AR »rexine says:
Your track should be uploaded before the end of Wednesday, February 27th 28th at midnight PST


That should probably be changed to Thursday, just to avoid confusion.;)
Moped Racer
Location: US
02 March 2019 21:08:50  



February 2019 Public Voting Link: https://goo.gl/forms/nVGqxP0OHrhjmvYJ3


There are 7 MTC entries. Download them all here.

In the voting sheet, give your score before your feedback (0 to 10, decimals are allowed). If you have comments, leave them right after your score. For example:

5.9 - Not bad. Could've done better on the scenery.
  • Everyone is allowed to judge, even players who submitted a map (your score on your own map will be removed, so give it whatever you want!)
  • Every map will be judged with a decimal number from 0 (bad) to 10 (good). All votes greater than/equal to 7 or less than/equal to 4 require constructive feedback on why you gave it that score
  • Note that you have to judge a stage entirely! You cannot judge only half of it. If you are not able to finish the map, your vote can still count! Please only leave that as a very last resort, and still judge the entire map fairly
  • You need to verify your vote by making a post here (for example: "Voted :done:")
  • One best and one worst vote for each map will be ignored if more than 10 people vote
  • The overall score will be a mixture of the average public score and the average internal score
  • You must have access to all environments and vote on all maps for your votes to count



A panel of judges will also judge the maps.
This internal voting will follow the format of:
Theme (20p) | Creativity (10p) | Fun (10p) | Detail (10p)

All public voting will close on March 9th, 2019 at midnight PST.
Host
Location: US
09 March 2019 03:38:05  
Voted.

Edit: Except for some reason the ocean material wouldn't load properly for me on Transitional? It was blinding white and I couldn't drive it. Other lagoon maps seem to work fine, so I don't think it's something broken locally?

I didn't score the map. If necessary, throw out my votes, I guess? :|
Last edited by pjw, 09 March 2019 03:41:19
Moped Racer
Location: US
09 March 2019 20:35:19  
Voted:done:
Yes transitional had weird lightning for me too, probably shadows calculation done on ultra

Try opening the map on the editor, change a block, recalculate shadow and test it on the editor?
Last edited by Mayuri, 09 March 2019 20:38:31
Learner Driver
Location: FR
10 March 2019 03:43:11  
Mayuri says:
Voted:done:
Yes transitional had weird lightning for me too, probably shadows calculation done on ultra

Try opening the map on the editor, change a block, recalculate shadow and test it on the editor?


I actually ended up doing that earlier. Great minds.:done: (rexine, I replied to your PM.)
Last edited by pjw, 10 March 2019 03:43:54
Moped Racer
Location: US
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