[trying to break it down into small posts for easy reading, and not many are going to read this anyways]
The maps you make: For most of us are classified Evil. They are fun, YES. They are innovative, YES. They are addictive, YES. They have MT, YES. They have decent scenery, YES. They have a screen shot, YES. So with everything ticking a yes where the hell are we not scaling the charts.
What I feel: Now this is my opinion and people might wanna grill me, so for those who want to, send me a PM. There is a difference in making maps for self satisfaction and for the general public. I prefer to go with what the general public will like, I don't think for a moment what I will like. I tick a few things in my mind, mentioned below:-
Gotta have flow
Gotta have something unique
Gotta be fun
Gotta give the pros something to get into their skin and challenge them.
Gotta give the average joe something fun and yet finishable and yet leave him with that 'Wish I was better and I would kill the times here', and that makes them improve at this game, which in turn is a good thing.
Gotta give the track that bling, MT and stuff, with a lot of fancy art work and FX and the jazz, you get the drift.
Gotta have jumps, people love jumps, don't ask me why, maybe we just can't get over the 'I wish I could fly" thing ever in our lives.
Gotta have speed, FS all the more better, for this community is biased towards FS, like it or not, and again i don't care about the exceptions but let us for once just look at what the heck is popular as that is what we are discussing here. And then again you could compromise on the FS jazz and make something a little drifty, now this game really brings that new genre into the picture which was never so popular in stadium and island, so to speak.
Gotta have transitions and the fireworks, show them something that makes them go "wow, I never thought you could build in this way". And then some transitions just become the norm.
Gotta have some nice deco and scenery.
Now after I have it clear in my mind that this is what the general public will like, I try and tick a few things that are common with what I like and the rest I can compromise with. There are exceptions to this bla bla bla. Then I get on with the business.
Now there are a few things that will go down well and a few which will not, so in the earlier stages of my life i started with what was popular and I made stuff around it. Then I started experimenting with a few things, now the things is when you start getting noticed then a few innovative things start to set the charts on fire. And then you start to master a genre of mapping style and then you are in the charts most of the time and the rest is history.
Now there is one major thing we are missing here. How the hell do you get people to notice you. The answer was always simple but people being people would rather discuss it to death and bother the rest, but will not get to it. Now the way I see you, you are willing to go down this path so you might as well do it. Get out there on people's track pages and freaking test them and comment on them and award them. Easier said than done. The point is to get people to notice you, you can't sit there and make a map and the job is done.
Now you have an advantage here already, you are well known, you are actually an antique piece so to say from the pre-historic times just like I am, so some of that will come back to you now. In the earlier days, I was a nobody and had it not been for this testing other people's maps and commenting/awarding them and posting my replays, I would have been a nobody no matter how freaking awesome maps I made. And then I started getting noticed and I started asking people to help me in how to make maps, starting from you and Zippy and then my XT team members were a great help all this while.
And then I started to look into what was popular and I changed my mapping style to suit that. I wanted to be popular, simple, I did and again exceptions bla bla bla. So I had to do something about it, I did. What I have witten above is a part of it. I used to spend 5-6 hours a day testing maps from all authors and posting something or the other on their pages. The aim was to get noticed, not to get awards or anything like such, they came in their sweet time and that was a bonus. Now there is a hint for you as well, I feel you gotta get more involved in testing and stuff from what you already do.
And now to what you can do: Change your style for the masses, I don't care what people tell you. Find some fun in what you might end up making from what you already do. You have very unique maps which offbeat, weird and high skilled people, like your truly will admire. But the masses FAIL on those tracks big time. You can't appreciate what you can't finish. To me you are popular and awesome because I respect what you make and appreciate that i get something different to have fun on and challenge myself.
So that is one thing where you can start, whether you will or not is upto you. Get into the genre of what ticks. You can't be making offbeat maps and still expect the same popularity. there is mainline cinema and offbeat cinema. You can't compare the two. there will always be masses and classes for mainline cinema and only classes for offbeat cinema. It's the same that is here. And this battle is not somthing you will win in a day or a week or a month. Though you have a head start but this will take a while. My aim here is to tell you what I feel and have experience over the last 7 years of being in TM and how I got here and I have seen other people and I know how they got there as well. To me the story has always been the same and the struggle has always been the same. Some people admit to it and do something aboutit and then there are some who just like to crib all their lives and fill pages in these forums but would not do anything about it.
And then again axceptions are there and bla bla bla. So once again, go ask that question and answer it. And then start whichever way you want to go, but this way is going to be the hard way. At the start you will not like what you build and why are you building it. For this time you won't be building for yourself, eh! But then again popularity never came without it's share of sacrifices, and this is one you will have to make.
So now you want me to rip your tracks apart, i will be more than happy to do so, but only after you tell me if you made it for yourself and what you want or if you made it for the people and what they want. There is nothing I see wrong in both the things. What is wrong in making things for the community and in return ask for some back, now that is a question a lot of people would not like to answer and i leave them to their point of view. I answer it with a "I find the best compromise on both the things and work with it'.
Over n out captain, holla and I'll be around to kick some butt, eh!!
Can't get more honest than that and hopefully I have not hijacked your thread.