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Location: Home  Find Tracks  Arkive's Tracks  MTC - The Early Bird 
Track information Report track
Name : MTC - The Early Bird
Author :
Author Time : 00:54.538
Track ID : 106802 
Environment : Canyon / CanyonCar
Style / Diff. : Race / Intermediate
Track Value :  10
Version : 12 October 2017 02:31:28
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 18 June 2016 04:13:53 Map Type : Race
Mood : Sunrise Routes : Single
Length : 1 min Ghostblocks :
Disp. Cost : 12806 Laps : (none)
Emb. Items Size : 0 KB Parser : MX
 Offline records
Record User Score Date
 00:55.392   Nighthawk 10 (100%) 23-02-17
 Dedimania recordsView on Dedimania
 Author Comments
MP4 UPDATE: Recalculated shadows, no other changes were made.

The early bird gets the worm, right? Be the earliest bird in this 2016 June MTC entry.

Made for the 2016 June MTC, this course is high speed action with narrow checkpoints. While technically fully respawnable, the best experience is a straight up no-respawn run. There's also a couple nice, long drifts to be had.

I actually had a hard time making this map. I kept scrapping sections because they didn't feel quite right, but I think it was worth it in the end. The hardest part, for me, was the respawn rule. Having a course be respawnable is one thing, but making sure the car passes each checkpoint in the air after a respawn is quite another thing entirely. The range of speeds needed to properly fly through a checkpoint is very narrow, which meant that getting the correct speed was hard, if not impossible! I actually removed a checkpoints because it simply didn't respect the respawn fly-through rule, though I highly doubt it will cause problems.

While Stadium is generally the most popular environment to build with, it seemed especially prevalent by the time I got around to making this map (100% of current entries). I guess it's because the only environment with built-in hoop checkpoints is the Stadium one, making that one the easiest to do the fly-by checkpoint rule. I actually use a custom Canyon hoop checkpoint, though it is only one and it is at the end. The rest are default, narrow entry checkpoints.

There is one thing worth noting about this track. You pass CPs 2 and 3 close to their top. While it has never happened to me, I would not be surprised if you could gain enough speed to bump the top of them.

- Ultra quality shadows!
- Intro, Outro, GPS, and Podium sequences!
- Just under 15,000 coppers of scenery!
- Full respawnability (yes, even the last ring CP)!
- Modified medal times!
- A beautiful sunrise!

Good luck and have fun!

Prefer Steam? Head here!

Watch the Author Time in action on YouTube! Alternatively, you can go here if you want the same run without any fancy cameras.

EDIT June 18 2016: The old CP2 has been fired due to being placed both too high and too low. The underlying reason is believed to be that the CP has about three inches of vertical clearance. CPs 3 and 4 are now CPs 2 and 3, respectively. Scenery has also been updated, most notably the addition of more signs to make sure the route is completely clear. The main route has been left untouched.
 Embedded objects1 Objects
Object Object author
C-CPRing.Item.gbx xrayjay
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