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Location: Home  Find Tracks  Racho's Tracks  MTC - Rechecking 
Track information Report track
Name : MTC - Rechecking
Author :
  Racho
Author Time : 00:49.753
Track ID : 122627 
Environment : Stadium / StadiumCar
Style / Diff. : Fullspeed / Intermediate
Track Value :  16
Version : 22 July 2017 05:14:58
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMStadium Mod : (none)
Uploaded : 14 June 2017 16:49:38 Map Type : Race
Mood : Day Routes : Single
Length : 45 secs Ghostblocks :
Disp. Cost : 3885 Laps : (none)
Emb. Items Size : 0 KB Parser : MX
 Offline records
Record User Score Date
 00:49.756   Racho 16 (100%) 14-06-17
 00:50.788   Madziour 15.36 (96%) 18-06-17
 00:51.190   Poutrel 14.72 (92%) 17-06-17
 00:51.412   Plaste 14.08 (88%) 18-06-17
 00:51.611   Ozon 13.44 (84%) 02-07-17
 Dedimania recordsView on Dedimania
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 Author Comments
MTC - Rechecking

A track build for the MTC June 2017! Create a track where at least three checkpoints must be driven through both ways at least once (forwards and backwards.
Check out the other submissions here

This track is basically a tale of compromises...
I wanted to build a Stadium FS track without 180° turnovers or walls as I felt it would be an easy way to get at least one CP re-used. After mindlessly building and liking the first ~20 secs of the track, I realized it would be hard to re-use three CPs within my self-inflicted time-limit of 50 secs, so I build a 180° wall. Surprisingly,t his little re-use of the CP worked longer than expected and included a 2nd CP re-use 24 blocks later. From there it was easy to grab the 3rd CP and I ended up with a nice little 40 sec long FS track after only about 90 mins in the editor.

The next day I realised that this nice little drop to the last loop would be possible, so i extended the track by another 5 seconds ending behind the first wall. I was happy, satisfied and created MT and screenshots...
While hunting I felt that the loop would be better turning left (as it is right now) instead of right and since I got the space a could aswell re-use another CP bringing up the total CP re-uses to 4 which lessened the pain I felt using a 180° wall.

Only problem now was (and still is) wayfinding... I plastered the place with sign and I hope that intuition leads you correctly anyway, but it still kinda bothers me. Blocking wrong ways with ramps would've worked, but I didn't like the flow and resulting sd-lines as much as in the version I'm submitting right now. I'm just hoping MT, signs, and GPS do their jobs.

Some more random stuff:
Respawnable:done: (if you like having to respawn at every other CP)
right turns: 4
left turns: 4
walls: 4 (one gets re-used)
loops: 2
SDs some
re-used CPs from both ways: 4
3-used CP: 1
CPs total: 11
27 block long re-use: 1
3-uses: 2 (3 & 4 blocks long)

Have Fun!
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 Included in mappacks
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evo | Experiment   phenom -
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