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 MTC - Rechecking

by  Racho  |  16
  
 
It's a start
 
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AT   00:49.753 |  Stadium / StadiumCar   |   Intermediate 
ID  122627 
  Fullspeed    
 
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# Record User Score Date
1st   00:49.756  Racho 16 (100%)
2nd   00:50.788  Madziour 15.36 (96%)
3rd   00:51.190  Poutrel 14.72 (92%)
4th   00:51.412  Plaste 14.08 (88%)
5th   00:51.611  Ozon 13.44 (84%)
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MTC - Rechecking

A track build for the MTC June 2017! Create a track where at least three checkpoints must be driven through both ways at least once (forwards and backwards.
Check out the other submissions here

This track is basically a tale of compromises...
I wanted to build a Stadium FS track without 180° turnovers or walls as I felt it would be an easy way to get at least one CP re-used. After mindlessly building and liking the first ~20 secs of the track, I realized it would be hard to re-use three CPs within my self-inflicted time-limit of 50 secs, so I build a 180° wall. Surprisingly,t his little re-use of the CP worked longer than expected and included a 2nd CP re-use 24 blocks later. From there it was easy to grab the 3rd CP and I ended up with a nice little 40 sec long FS track after only about 90 mins in the editor.

The next day I realised that this nice little drop to the last loop would be possible, so i extended the track by another 5 seconds ending behind the first wall. I was happy, satisfied and created MT and screenshots...
While hunting I felt that the loop would be better turning left (as it is right now) instead of right and since I got the space a could aswell re-use another CP bringing up the total CP re-uses to 4 which lessened the pain I felt using a 180° wall.

Only problem now was (and still is) wayfinding... I plastered the place with sign and I hope that intuition leads you correctly anyway, but it still kinda bothers me. Blocking wrong ways with ramps would've worked, but I didn't like the flow and resulting sd-lines as much as in the version I'm submitting right now. I'm just hoping MT, signs, and GPS do their jobs.

Some more random stuff:
Respawnable :done: (if you like having to respawn at every other CP)
right turns: 4
left turns: 4
walls: 4 (one gets re-used)
loops: 2
SDs some
re-used CPs from both ways: 4
3-used CP: 1
CPs total: 11
27 block long re-use: 1
3-uses: 2 (3 & 4 blocks long)

Have Fun!
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