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Location: Home  Find Tracks  v.neck's Tracks  Sagada Hara 
Track information Report track
Name : Sagada Hara
Author :
  v.neck
Author Time : 04:17.585
Track ID : 146902 
Environment : Stadium / StadiumCar
Style / Diff. : RPG / Beginner
Track Value : Classic
Version : 28 July 2018 11:01:48
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : RPG Mod : RPG_Ancients_v3
Uploaded : 28 July 2018 11:01:48 Map Type : Race
Mood : Sunset64 Routes : Single
Length : 4 m 30 s Ghostblocks :
Disp. Cost : 20542 Laps : (none)
Emb. Items Size : 0 KB Parser : MX
 Offline records
Record User Score Date
 03:47.594   Tourist 1000 (100%) 05-06-20
 03:48.573   badlulu 900 (90%) 07-03-20
 03:50.577   Nano 810 (81%) 15-05-20
 03:52.732   Wunjo 720 (72%) 11-01-20
 03:54.125   shpluk 650 (65%) 11-08-19
 03:54.636   fuuuziia 590 (59%) 27-05-20
 03:59.001   Mayuri 530 (53%) 04-05-19
 04:01.405   waadup 470 (47%) 02-09-18
 04:03.008   fawless 430 (43%) 02-12-19
 04:03.073   Flo_Flo-F1 380 (38%) 18-03-20
 04:05.042   mrspiz 340 (34%) 09-05-20
 04:08.918   Faucet 310 (31%) 23-01-20
 04:09.322   Misawa 280 (28%) 23-06-19
 04:12.107   FlooowC 250 (25%) 10-11-19
 04:12.810   dragonpntm 220 (22%) 03-09-18
 04:15.580   _firestorrm 200 (20%) 07-08-18
 04:15.615   maxouflip 180 (18%) 19-07-19
 04:18.867   nic1402 160 (16%) 20-07-19
 04:27.570   Trounoir 150 (15%) 26-10-19
 04:31.451   WhiteRed 130 (13%) 31-07-18
 04:33.781   destroxsolo 120 (12%) 25-05-20
 04:39.192   .Wiinty 100 (10%) 05-11-18
 04:39.525   Harest 90 (9%) 22-11-19
 04:39.744   Hagryn 80 (8%) 15-09-18
 04:39.996   McBain 70 (7%) 02-11-18
 Dedimania recordsView on Dedimania
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 Author Comments
Hey everybody, welcome back!


it's been 9 months since I uploaded "Eleum Londor" on this site and yet again I'm very excited to present my latest work to all of you, called "Sagada Hara".


This track is set in a rocky desert, surrounded by mountains and towering far above it all in the center, lays the desolate city of Sagada.


I've actually been working on this track while finishing up Eleum Londor, which is why you can probably see a few similarities between the two. For starters the general type of architecture I applied is very same-y. The mood is identical and even the textures, albeit different mods looks quite similar as well.


On the flip side, for one of the biggest differences between the two, there is scale. With that I'm not referring to the actual size of things in relation to the car, but rather how much of the space I used. The city of Eleum Londor f.e. spreads across the entire 64x64 plane. With this one I drastically cut it down to only a small potion of that. In return this track is much shorter, but it did allow me to pay much greater attention to detail and create something more focused, and I'm quite happy with that.


Another rather big difference lays in the gameplay. Since this track is much smaller in scale it has fewer straight paths and fullspeed sections. Instead I opted for a more intricate design that loops the player around the same area multiple times and offers smaller challenges on each level. I also addressed the issue of forcing fewer respawns on the player. Only 4 out of the 12 checkpoints have a forced respawn and thanks to magnets I was able to completely forego any elevator checkpoints.


Speaking about magnets and other custom blocks - I want to give another special thanks to skyslide who makes a majority of these blocks and keeps the titlepack up to date. All of this wouldn't be possible without him and I'm super thankful for all the effort he put into this.(l)


Other than that I dont have much else to say. I hope you enjoy the track and I get to see you online. Also I have to say it, not because I'm begging, but because it's genuinely making me happy; if you have anything to say at all, write it down in an award or a comment, I'm more than happy to read any sort of criticism or feedback, feel free to be harsh or generous because at the end of the day I just want to get better:cool:

GPS - https://youtu.be/x16TTHvxDsg
Screen - https://i.imgur.com/dBQPqmW.jpg

Oh right one thing I forgot: make sure to download " Ancients v.3 " in the mod tab on the RPG Titlepack, they are no longer included since the last update:build:
 Embedded objects10 Objects
Object Object author
Wall_1.Item.gbx Maxi031
Z12_PlatformBase32_Finish.Item.gbx Skyslide
Z16_PlatformBase32_Start.Item.gbx Skyslide
Z90_PlatformBase32.Item.gbx Skyslide
Y70_SmoothTerrainWideHillCornerOut.Item.gbx Skyslide
Y71_SmoothTerrainWideHillCornerOut2.Item.gbx Skyslide
Y80_SmoothTerrainWideHillCornerIn.Item.gbx Skyslide
Y90_SmoothTerrainWideHillStraight.Item.gbx Skyslide
Z99_TerrainSurface.Item.gbx Skyslide
Wall_1.Item.gbx Maxi031
 Related tracks
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Online map rating
Rated 4.71 stars by 191 players.
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