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 V412 Far

by  Demented  |  22
  
 
It's a start
 
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AT   09:22.926 |  Valley / ValleyCar   |   Advanced 
ID  166003 
  Race    
 
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   09:18.139  vdgzr 22 (100%)
2nd   09:18.251  div 17.6 (80%)
3rd   11:12.939  Nighthawk 14.3 (65%)
4th   12:40.661  jackino 12.1 (55%)
5th   13:42.882   WRAITH 10.12 (46%)
 Dedimania recordsView on Dedimania
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 Author Comments
This is called Far for a reason...
It's been a while since I've released a track & this is why.

This is a Ten minute Gold, single lap race with a wide variety of dirt and offroad terrains.
I think people with Intermediate driving skills should have no problems on here but I classified it as Advanced because with good speeds and precision most of the jumps were carefully designed with smooth "feel good" landings and will really maximize your speed. I would guess I've reworked this track at least 200 times or more to get the rhythms and timing just right at top speeds.

Even at this size and length I was very careful to keep the display cost (coppers) under 10,000 so it can run on most machines. This meant replacing many checkpoints with my own simple iron beam CP items and even modifying a few blocks.

There are fast and technical sections,
Big "Hold your Breath" jumps, Dirt roads, Farmland, Grassy rolling hills, Narrow ledges, Viaducts, Gravel Rallycross, Rail tunnels, Train Jumps and even a Dried up lake bed behind a Dam.

And if that doesn't keep you busy long enough, there are 5 wooden smileys hidden throughout the map. (Their names are clues to their locations and can be found at the end of the intro)

There are many custom items made specifically for this map including one where blockmixing had a tree poking through one of the viaducts (visible in screenshot) so I replaced a bridge segment with a "broken" segment to make it look more natural. The broken segment is an item made from scratch not a modified or copied block. Also made a single block 90° turn for the viaduct (something I've wished for many times)

I hope you enjoy this map. I put a lot of time and testing into it. :)
I even made a FULL end of race replay media for it that took about 10 pages of Media Tracks.
Once you become familiar with the route and hit it with correct speeds I think most will find it quite fun.
 Embedded objects50 Objects
Object IX? Object author
Chess-Default.Item.Gbx demented
Mud.Item.Gbx demented
Wall-01.Item.Gbx demented
Wall-02.Item.Gbx demented
Wall-03.Item.Gbx demented
Hay.Item.Gbx demented
Support1.Item.Gbx demented
Cobble01.Item.Gbx demented
CobbleBroken.Item.Gbx demented
CobbleCorner.Item.Gbx demented
Chess-W-Rook.Item.Gbx demented
Access-1.Item.Gbx demented
Access-3.Item.Gbx demented
Dam-5x1.Item.Gbx demented
32x16-CP.Item.Gbx demented
64x32-FL.Item.Gbx demented
DirtBump1.Item.Gbx demented
GrassRoller.Item.Gbx demented
Rumbler-Gravel.Item.Gbx demented
Terramp-Grass.Item.Gbx demented
Terramp-Grass2b.Item.Gbx demented
Terramp-Gravel.Item.Gbx demented
Terramp-Gravel2.Item.Gbx demented
Terramp-S2-Grass.Item.Gbx demented
Terramp-S2-Gravel.Item.Gbx demented
Terramp-S4-Gravel.Item.Gbx demented
UpDirt01.Item.Gbx demented
WoodRamp1.Item.Gbx demented
Rock02.Item.Gbx demented
Rock04.Item.Gbx demented
Rock05.Item.Gbx demented
Rock06.Item.Gbx demented
DsignCaution.Item.Gbx demented
DsignD.Item.Gbx demented
DsignL.Item.Gbx demented
DsignR.Item.Gbx demented
DsignU.Item.Gbx demented
WoodC.Item.Gbx demented
WoodD.Item.Gbx demented
WoodDL.Item.Gbx demented
WoodDR.Item.Gbx demented
WoodL.Item.Gbx demented
WoodR.Item.Gbx demented
WoodUL.Item.Gbx demented
WoodUR.Item.Gbx demented
Smiley.Item.Gbx demented
DirtHigh.Block.Gbx demented
DirtHighB.Block.Gbx demented
DirtRamp.Block.Gbx demented
DirtRampb.Block.Gbx demented
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