A hard and tight FullSpeed I built for IOSR tournament. I obviously didn't know what kind of map would be featured there, of 21 tracks, maybe 20 were fast, transitional(
) and full of wallrides, exactly the opposite style of this.
The start is Tech, but can be done Full Speed. Way tight that some might be tempted to drift. A corner comes short after every loop. Driving line matters a lot. The long uphill corner is the most important part of this map: you can either gain or lose more than a second there.
Fully respawnable and easy to finish. Doing it properly take many tries. Unlike my other maps, this one isn't very suitable for Online but has still some hunting factors.
Details:
Style: Tight FullSpeed.
Difficulty: 4/5(Hard).
Author Time: 0:37.54.
Size: 1965 coppers.
Mood: Sunrise.
Update(25/May/2017): High quality shadows computed for ManiaPlanet 4.
You can download MP3 version
here.