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 The Industrial Revolution

by  RD  |  51
  
 
It's a start
 
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AT   00:38.318 |  Canyon / CanyonCar   |   Expert 
ID  56345 
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# Record User Score Date
1st   00:34.652  Passi 51 (100%)
2nd   00:34.944  Azora 48.96 (96%)
3rd   00:34.956  ghostmorph4 46.92 (92%)
4th   00:35.082  brosha 44.88 (88%)
5th   00:35.121  edk 42.84 (84%)
6th   00:35.204  wind_wanderer 40.8 (80%)
7th   00:35.352  Oron 38.76 (76%)
8th   00:35.622  tnb_sub 36.72 (72%)
9th   00:35.638  Interdico 34.68 (68%)
10th   00:38.083  rp14 32.64 (64%)
11th   00:39.160  Mortex -745- 30.6 (60%)
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 Author Comments
I decided to create a very heavy blockmix track that requires you to make some pretty tight spaces on drops and turns. This track was all in good fun, but moreso a response to EDK's platform track I wanna be the track. That map was so frustrating, by the time I thought I finished I missed a CP! >.<

This track is the opposite end of the spectrum as compared to his track. I overload while he goes more minimalist, only what is necessary. He makes it long, I make it short. He doesn't make a GPS, I do :). His is respawnable, mine is not, for the most part. But what they both have in common... is that they are both very frustrating and difficult to hunt.

So, here it is... The Industrial Revolution. Try not to break your keyboard...or controller...

My GPS, 36.30, is better than my validation time, but I was able to get a decent dedi time of 35.952. I kind rage quite on a good validation.
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