Not sure what to categorize this as, but it's basically the complete opposite of the last (tech) track I built. It's mainly fullspeed, very long straightaways that require a little input, and two very large drifts that you want to take as absolute wide as possible. May require a few playthroughs to know where/how to go because your going so fast, not because it's tricky or hard to follow. Fully respawnable. No GPS or mediatracker because of the next paragraph.
On a side note, I was disappointed after computing shadows because the tunnel sections became overly dark. I tried all manner of daytime changes and blockmixing to lighten it up, but nothing worked. At that point I didn't want to put any more effort into the track because it's annoying as all hell to fight the darkness in comparison to playing the track when it's fully visible. It kind of changes it from actually driving a track into closing your eyes and memorizing input, bit of a waste unfortunately. I mean, it's still perfectly drivable, but I find it obnoxious in comparison to driving it while I was building it. Maybe some of you will enjoy it nonetheless.
Updated with car lights, thank you Firebreaker.