Hello MX here my new dirty track and also entry to mtc july 2019
This is historically my first entry into the MTC contest during the time I play this game. First of all, I like the theme, secondly, this competition forced me to realize some of the concepts I had in my head. Maybe I won't meet the requirements but at least I'm glad to create something. For a long time I wondered how to create a starting position with a turbo on the dirt, so that the base is a block from NADEO 6-7-2 . But there are many problems. In my case the turbo that added to the dirt block pushed in the opposite direction of the start-block is orientated. Even though the texture (and overall orientation) was pointing in the direction of travel. The second problem was that the original NADEO block can not adopt properties of the starting block, even if the mesh-editor allows. ( I don't know if it's a mistake or an intention ). In any case, I solved both problems after reading the MTC rules. The rules allow a macroblock based on at least one NADEO block. I realized this was the solution for me.
So my solution is a macroblock.
The base is an original dirt nadadeoblock 6-7-2
Demuxed a part of starting road position 1-2-2 (Demuxed starting position, removed the start's special layer and I created a new trigger layer with corresponding angles and positions. This new trigger layer was again assigned to the same object. The completely modified start block has been saved as an item without locks. I also extruded one part of road-start in mesh-editor and added turbo characteristics. On the sides I added a modified stadium banner that I previously demuxed from a NADEO block
Here's the result
An unknown error made the list of objects no longer appear on this track. So I attached at least a list of objects for an older version of this track.
Here is an older and outdated
list of embeddable objects