A blast from the past.
Once in a while you build a map that haunts you in your dreams. Because something is off, something doesn't feel right but you can't point the finger on it. That was the case with this one, my first MP4 creation made back in 2017.
Now I took the time to set the record straight. TM² has come a long way since 2017 and there are so many more options now to get things done. And now I fixed them (and the signs) - the 2023 way.
So what's new?
Media Tracker
- Several intro scene adjustments (slightly shortened, repositioned some text elements, added some fading effects to text layers)
- Adds a GPS (trigger positioned left of the start grid)
Track:
- Removed the tree growing on concrete in turn 3
- Replaced the custom CP item used for CP2 with a default CP block
- Removed grass and other 3D foilage beneath the ramp on the dirt part
- Remade the adjacent GP section and removed the texture glitch right before CP3
- Rearranged the canyon rocks before CP4 because of some flickering shadows
- Removed the blockmixing before CP4 and used an appropriate item instead
- Removed the freewheel blockmixing after CP6 and used an appropriate item instead (I somehow liked those big black X'es more compared to that small red strip)
- Completely rebuilt the finish section (the old finish kinda works but I was never really satisfied with that 'quick and dirty' looking solution - It just gives you the impression that 'something' is missing)
Scenery:
- Removed the old pillar items and replaced them with proper egyptian obelisks (fits the whole look and feel so much better)
- Added some fancy fences and walls for more colors and visual variation
- Used the variant block on the ponds to add a bit of variation to them (and rocks. Who doesn't love cute little rocks.)
- Replaced the broken ESL signs ("Let's use those ESL signs. They won't take them down... KAPPA") with a custom-made, self-hosted sign pack
- Fixed the background music (broken locator as well)