This is my entry for the
MX MTC September 2016 - Bring Your Own Physics.
As the name of the theme suggests, the task was to create a track with modified physics settings, of which we could choose to modify the car controllability & acceleration and gravity. For this track I opted to go for a change to the car physics and to leave the gravity as it is to set this track apart from the various tracks played on "Low Gravity" servers nowadays and to use the full potential of the custom Titlepack
Realspace crafted just for this MTC
.
Now let's talk about the track itself: As many would expect in a track by me, this track features relatively many transitions and drops and is heavily calculated to provide an outstanding level of flow. But other than most of my tracks, I built this track in a way which is a lot less demanding to the driver: The car physics changes make driving the transitions a relatively easy task after getting used to the different car handling and the track becomes an accessible way to experience some transitional Valley for players who do not have a lot of experience with it.
Furthermore I found that my physics changes affected the valley-car's handling on dirt in an interesting way: It changed the unique properties of the valley-car's handling on dirt to be more controllable and less demanding, approaching the feeling of driving on dirt of Canyon and Stadium.
I hope you'll enjoy this "experiment"
Lastly some quick facts about the track:
Custom Physics (50% acceleration, 75% steering)
Smooth transitions
Fully Respawnable
Easy to Finish
Smooth
GPS
Intro (although not necessary by the rules of this MTC)
High-Quality Shadows
No Flickering