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 Canyon D14, tweaks + TMT #03 loop + SceneryEnd MTC

by  DdariQ  |  10
AT   01:18.068 |  Canyon / CanyonCar   |   Expert 
ID  221390 
  Stunt Race Freewheel    
 
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# Record User Score Date
1st   01:17.912  DdariQ 10 (100%)
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 Author Comments
My second submission for MTC August 2021: 10th Anniversary Campaign Remix!

The map takes "Canyon D14 by   Ubisoft Nadeo from the campaign, adds a roll, tweaks many scenery details of it, adds new blocks, reintroduces you to an iconic loop from TrackMania Turbo's third map, and ends the route going on top of some original scenery blocks.

I know TrackMania Turbo is not part of this MTC theme and the 10th anniversary of TM2 Canyon, but I felt like including the very first loop from that game - which fit to the map perfectly - to make the original Finish connect with the original scenery platform roads above. This looping was the first thing that came to my mind, and I'm happy with how the end result ended up fitting perfectly just as I imagined it! Credit has to be given to   PapyChampy, the mapper of so many campaigns and insane amount of quality maps! So even if Turbo feels little bit out of place right now, I felt like including something official instead of making up such a large part by myself, which might not have even been that good. This is definitely better like this, and I'm happy to throwback to two different games at once.

I chose this map because I hunted it for quite a while a few weeks ago, and when I failed making the precise turn to the right after the start fullspeed/nodrift/noslide (you might need to do it that way to get a fast time), I usually just yeeted out at the side of the cliff, rolled, and landed back at the platform almost perfectly. So failing to do the turn and going outside gave me the idea to force the roll on my remix. Although, I have to admit it's quite hard to get the roll consistently and to nail it perfectly for the first few dozen of attempts. Maybe it's worth sliding on the cliffside sand just a little bit, right before rolling. Anyway, try experimenting! You can still drift the turn before the roll just like the original map allowing you to do both fullspeed and drift. Lastly I have to say that there might even be a way to land faster without rolling, but I don't care anymore if there's an exploit to that stunt found, it's a silly remix.

Check my submitted replay on what you could do at the barrel roll. Generally, my tip is to aim for the inside near the barrier and hope for the best! =p

You might notice that I went nuts with my custom block/item names, but the truth is I was never consistent with my naming scheme ever since the meshmodeler came out, so I just go crazy with it nowadays, as usual by my silly self at this point.

Shoutouts to   Trackmaniadude for making me a loop item that looks much better then blockmixing the original!

Also thanks to   ArkesTM and   Zai for sharing the signs from TrackMania Turbo!

If you can find the secret sign, send me a screenshot with the sign & your car both visible on the image! (You can use the editor to spawn your car next to the sign.) If you want to participate in this challenge, it's purely for fun and nothing else, but I'm going to create an album with all your pics! Send it either here on MX or on Discord: DdariQ#3682

glhf!
 Embedded objects18 Objects
Object IX? Object author
165-25forsmoothcustomSpawnPosition.Block.Gbx boxmacx
anotherClipRemoverThatDoesTheSameThing.Block.Gbx boxmacx
furtherBackrespawn4Loop.Block.Gbx boxmacx
iDidntThinkiWouldNeedaClipRemoverLikeThis.Block.Gbx boxmacx
iDidntThinkiWouldNeedaClipRemoverLikeThisEither.Block.Gbx boxmacx
ireallyhopethisCliffsideCPwillwork.Block.Gbx boxmacx
wellWhatever.Block.Gbx boxmacx
ireallyhopethisCliffsideCPwillworktoo.Block.Gbx boxmacx
jhgjhjhbroadclipremover.Block.Gbx boxmacx
noFenceForThisCliffsideBlockidontknowthenameof.Block.Gbx boxmacx
noRoadxbcvdftghbCliffsidejhjhbf.Block.Gbx boxmacx
qwertzuijftzddfxfxg.Item.Gbx boxmacx
SameItemiAlreadyHadOnMyOtherPC.Item.Gbx boxmacx
PlatformLoopStartCutBase.Item.Gbx trackmaniadude
C-2mRamp.Item.gbx eyebo
C_Checkpoint.Item.gbx xrayjay
C_SpawnPillars.Item.gbx xrayjay
C-RoadBarrier.Item.gbx xrayjay
 4 / 18 items are available on IX View on ItemExchange
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 Included in mappacks
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