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 CBC - Rush hour

by  Lars +1 |  29
  
 
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AT   12:22.916 |  Valley / ValleyCar   |   Expert 
ID  140665 
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# Record User Score Date
1st   01:38.524  scavfan 29 (100%)
2nd   02:22.450  ajsasflaym 27.84 (96%)
3rd   02:49.840   2 AZ ZyGoTo 26.68 (92%)
4th   06:58.926  Keissla.wp 25.52 (88%)
5th   07:17.719  eFFecT 24.36 (84%)
6th   09:44.581  Akiliyh 23.2 (80%)
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 Author Comments
CBC - Rush hour

This is a duo map by   Lars &   Marius 89.
It's our entry for the CBC - Creative Building Contest. :)

Aim of the track:
"Rush hour" is a puzzle game, where you have to move cars in order to open a straight line between them. In our case we used trains instead of cars. As in the puzzle game your goal is to create a line, on which you can accelerate. You have to start accelerating from the very beginning in order to build up enough speed for the jump to the finish line.

Other than in the puzzle, we got always 2 rails beside each other, which makes the puzzle a bit different. Another difference is, that you always have to drive to the train, that you want to move. So your car needs a free way towards that train. As a help, you can use the 4 little gardens in the middle of the track to reach another rail.

How does it work?
In your first try, make sure to drive Press Forward at the start. If you reach the house in under 3,4 seconds, you'll activate a very helpful MediaTracker Clip which solves all your questions. You will learn quickly:
- how to move the wagons
- how much place does a wagon (or 2 of them) take up


With these information you'll be able to start. You can choose to drive left side of the house in case you want to drive it with the normal camera / your own free cam (we highly advise to use cam7) or you drive to the right side of the house to activate the helicopter overwiew camera for the puzzle. By respawning you can get the normal camera back, and you can rejoin the puzzle in case you got stuck or went out of the area.
Objects are stopping the trains early before the end of the rail, so that you are able to drive behind the last wagon to get it away from the wall.

Some last tips:
Be careful! When trains collide at a crossroad, they might bug. This will produce a mess. There are possibilities to solve this puzzle clean and safe, the question is which strategy is the fastest. But sometimes you need to take it slow. If you move a wagon too far, there might be no coming back in rare cases and you need to restart. Keep that in mind.
;)

Enjoy,
Marius89 & Lars
 Embedded objects22 Objects
Object IX? Object author
SmoothRails_FlatGround.Item.Gbx killerboye
SmoothRails_SlopeStartGround.Item.Gbx killerboye
Item462.Item.Gbx lars1998
Item470.Item.Gbx lars1998
Item471.Item.Gbx lars1998
Item473.Item.Gbx lars1998
Item474.Item.Gbx lars1998
Item476.Item.Gbx lars1998
Item481.Item.Gbx lars1998
Item482.Item.Gbx lars1998
Item483.Item.Gbx lars1998
Item484.Item.Gbx lars1998
Item485.Item.Gbx lars1998
Item486.Item.Gbx lars1998
Item487.Item.Gbx lars1998
Item488.Item.Gbx lars1998
Item489.Item.Gbx lars1998
Item490.Item.Gbx lars1998
Item491.Item.Gbx lars1998
Item492.Item.Gbx lars1998
Item493.Item.Gbx lars1998
wrt_woodcp.Item.gbx lars1998
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