Built for the ccp 2019, ruins of the last resort is a modern hybrid map, characterized by high octane speed, merging sections of different styles and varying track layout that even includes dirt and reuses.
Designed and developed for the twenty-third day of the Christmas calendar project, the experience of playing this unique track differs from the usual (speed-)tech style. The main features are the very few drifts contained in the trajectory, extended straight-ahead-arcades and the typical fredair’istic scenery, characterized by a fusion of the TMNF-known ruin & structure style with new structural blocks. The track itself was built over a period of several months and has been extensively tested - extended intervals and cycles of building and resting, resulting in fresh thoughts, ideas and thinking, were made to achieve the ultimate level of performance.
Ultimately I would like to express my gratitude to v.neck for feedback during beta phase.
I wish every player who tries this map a pleasant time and I would be very thankful for any constructive feedback.
fredair
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