I really hope the taste of the FS community is going to change soon because it pisses me off how only maps with SDs, walls and tubes only get chosen. I really don't get why. They are not difficult to built and don't need any effort at all, just a little calculation but no skill in building nor are they fun to build. They are boring to build and just as boring to play. And the only thing competitive about them are the SDs and I'm getting f***ing tired of it and I don't understand how nobody else sees that it gets boring to play the same **** over and over again. SD after SD. Maybe I'm the one who doesn't understand it, if so, please explain it, I'm curious what makes these maps so fun to play.
Maps like this one I'm uploading right now, which wasn't chosen, compared to the kind of maps I just explained, take a f***ing hell of an effort, aren't boring to drive because there's not as much repetition at all, and they especially take some skill to build. So I don't understand why people don't appreciate maps that take a bunch of effort and skill to build and bash them just to demotivate the builder and fall in love with those uninspired boring ass maps.
But okay.
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Let's go on with some facts
GPS:
~50s
Coppers: 4238
No Titlepack, Custom Mood, Screenshot
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You can expect from me a High-Speed-Transitional map for SPS.
Have fun, or not, if you don't like it.