Marius 89 says:
hm, I miss some diversity in the map. It becomes a track with only GP-platform-GP-platform and a little bit offorad. There are 6 different types of normal road, but I don't see any little turn on it in the first 3 parts and the final parts now.
tcq says:
Have to agree with marius here. I love all of the build parts, but in case of diversity of the whole map i would have already disqualified the Enai Siaion, the kamakaze and the Exploding Lemon parts, because they all use the same transition as in the tmj part
Every time I make something different in any MTC I lose and the super generic map wins. Fucking hell.
I wanted to use cliffside roads here but
1/ Nadeo put those shitty overhangs over the only piece you could use in a transition and
2/ some judge would forget how to drift with the brake and downrate my part and make me lose. Then I wanted to do a diagonal transition from platform ramp to uphill GP. I removed it because it made a thunk sound meaning I failed to appease the
SMOOTHNESS GOD and would lose with 100% certainty.
I got the message from the previous three parts - if you want to win you need to build EXTREMELY. STANDARD. GENERIC. FARE. Face it, this game has GP blocks and platform blocks and a large amount of gimmick blocks and nothing more.
Last edited by Enai Siaion,