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MTC August/September 2012 [Results on page 13!]
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KekX says:
:done: Please upload a replay of a clean run to a filehoster and send it in a PM to me. It might help the judges' evaluations.

Does a filehoster is equal to "submission of a replay" on the MX track page?
Moped Racer
 
Yes, that's also possible. But it somehow didn't came into my mind when I was writing down the rules :d
MTC underway!
Location: DE
 
tcq says:
What about the difficulty grade of the different obstacles? For example I have one section where the driver needs to drive exactly straight, take the whole length of that section to accelerate and lose the throttle once at the moment of impact to make this jump work.


That's not a platform track component. Did you even play the Platform campaign of Canyon??? Did you notice how every part of those tracks was possible from CP respawn (without any backtracking etc.), but also if you continued from previous CP? And there was even room for errors? You didn't have to drive perfectly and still could make it?

How come nadeo can build such tracks, yet WE as community have so much trouble doing the same?
Moped Racer
Location: SK
 
Alcator says:
That's not a platform track component. Did you even play the Platform campaign of Canyon??? Did you notice how every part of those tracks was possible from CP respawn (without any backtracking etc.), but also if you continued from previous CP? And there was even room for errors? You didn't have to drive perfectly and still could make it?

I played the whole campaign after it came out and finished all maps in ~2-3hours, if that was your question.
And the question by me was not how a platform map works, but how high the difficulty grade can be. Just imagine Nadeo would have build a series of maps even harder than the E series. And if you take a look at E2 (just let me take the assumption that you have made it until that map and finished it), the long jump there where you jump from the little tunnel ramp. If you tell me that this jump works each time for you than you are either lying or the most awesome driver in canyon.
And I didn't said that my respawns are not possible to start from. Each of them works perfectly. Just jumps between the different sections are tricky and this is how a platform map could be (I'm saying could, not should!).

Alcator says:
How come nadeo can build such tracks, yet WE as community have so much trouble doing the same?

Because Nadeo needs to create a track pack that is suitable for all level of drivers (beginners and pros). Here on MX it depends on the judges which kind of level they want to have and on the community. If you maybe remember how THE community implemented the high-speed transition nightmares?
Moped Racer
 
I built dozens of Platform Tracks for Trackmania Sunrise and when i built those tracks i had 3 rules for my tracks.
1. built a clear path
2. force the driver to make some kind of stunts to reach the next Checkpoint
3. when the driver fails he must respawn. (when you fall off the track you should not be able to get back on the Track)

A Platform Track is difficult, because you have to "try" many times to reach any Checkpoint, otherwise if you finish the track with 0 respawns its just a Race Track.
Sure you can built a Platform Track with much pathfinding, but thats more a feature of a "trial" Track, where you search the way a very long time and then when you made it, you more and more improve your time.
Force the Player to use Respawns! i will upload my Track soon and and you wont finish with less then 10 respawns on your first try, but you will always know where you have to continue.
Last edited by echo4hhsm,
Learner Driver
Location: DE
 
KekX says:
:done: Please upload a replay of a clean run to a filehoster and send it in a PM to me. It might help the judges' evaluations.


Does this mean a run where every jump and everything is done perfectly or just a run without any restarts, but where I can maybe not land 100% perfeclty after a jump and may hit a wall here and there?
Last edited by DerKleine,
Learner Driver
 
KekX :cool:
Failed xD Submissions for the MTC February must be posted HERE 8-|
Last edited by SPIDER,
Beetle Racer
Location: SE
 
Unlimiter is out, no rule about it, so let's rock.
Moped Racer
Location: BE
 
I'm really sad how MTC turned into "Let's hack the s**t out of Trackmania"

Why is it not considered unfair that those using maphacking tools have simply many more options/combinations than those who do not?

The last time I checked Trackmania was a commercial software which we all bought, and "Unlimiter" is not part of that software. The game officially supports loading custom music and custom signs, that's what locators are for, but there's a reason why Nadeo did not add some kind of "disable tile connection and overlap checks" checkbox in there.

And to think some builders can even build outside the original map space -- how is that even remotely fair?
Moped Racer
Location: SK
 
Alcator says:
And to think some builders can even build outside the original map space -- how is that even remotely fair?

it is fair because everyone can choose to use it or not. everyone's at the same starting pont. to use it or not to use it is just up to you.

also, i don't see how using it could unbalance the overall results. i mean, a funny track built with unlimiter is not better than a funny track built without it.
not that having thousand more 'building possibilities' makes the life of a buildier easier. i mean, if you suck at building, you still suck even if you build outside the original area.

i personally don't dig the use of unlimiter in contests like this, but i also don't see it much of an issue. if someone wants to try building crappy overlapping mixed blocks and pretending they're totally brand new and innovative, well, it's they're own business. i'll go for the traditional way.

8-|
    md
Quad Bike Racer
Location: IT
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