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Why I'm against flow
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And why should I keep 9-use as something creating tension?
Beetle Racer
Location: FI
 
That's the wrong question wormi. Why wouldn't you? :cool:
Last edited by FT»Osaka,
The Green Dude
Location: ES
 
Because it has nothing to do with driving tension ^^ Maybe building tension yes.
Beetle Racer
Location: FI
 
This might not be exactly what is meant by this thread, but I thought I'd toss this in the mix anyway...

IMO, it isn't only up to the mapper to make something flow. The driver has to also make the map flow for themselves. example: Marius on TeMilSeeMalKuS

After just a few runs, most players would say that this map has no flow/too hard/not suitable for canyon physics. But after you see a run like this (and, god forbid, you actually try to get a clean run yourself), then you realize that making a map flow is a responsibility from both the mapper and the driver.

FT»Osaka says:
Kaiaatsel says:
On a track that's about perfect flow there aren't any awkward moments to create tension, and without tension the game isn't interesting.


As the one and only person in the MX crew who can honestly said he's built a 9:30 map with a 9-use and PERFECT FLOW (It has, trust me on this one), you can't be more wrong. 8-|


Also, since flow is basically 100% subjective, you're both wrong.
Last edited by RobertK,
Old Age Caravanner
Location: US
 
Would not RPG track or trial satisfy ur hunt for tension, without flow? I mean, in this genre there is no flow at all....... ? I mean, being against flow in track, the one "most" of us other racers like, is kind of saying we don`t really get what is creating the "tension ", the excitement to press a few more millisecond out of a curve or a jump or what ever comes whit the "flow". That`s "tension" enough for me.... But maybe I just did not get ur point, since I`m old already, and English is not my native language....... :$
Moped Racer
Location: PH
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