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Basco 2014 Stage 5 - riolu wins!!!!
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Basco 2014 Stage 5 - riolu wins!!!!  

    Welcome to the ManiaExchange BASCO 2014 Stage 5, where BASCO stands for "Build A Stage COmpetition"

    It will replace the Monthly Track Contest (MTC), September and October 2014.

  • What is a BASCO?
    The BASCO is a competition separated into 8 stages: The Route (6 Stages), the Scenery (1 Stage) and the Mediatracker/Screenshot (1 Stage). Each stage consists of a few days for building and a few days for judging.
    In each stage you continue on what has already been built in the previous stages and fight against your competitors for the best part, which will continue the map.

  • Timetable
    List of all deadlines
    The deadline is currenty set at 10pm CET for each stage, but will (for sure) differ on some days because it is not possible to be there in time every time. To still maintain the reliability of deadlines in that case, I will only delay them and never hurry them up, so that maps will never be due earlier.
    Additionally, if I happen to know a delay early enough, I will obviously try to note it down in the List.

  • Deadline for Stage 5
    As you can infer from list, the deadline for the this Stage will be Tuesday, 30.09.2014 22:00:00.


  • Prize
    • :gold: Honour and the right to brag! (Jozii used to say that :p)
    • :gold: The winner of each stage wins a showcase of a map of his choice on the frontpage, getting extra spotlight!

  • Rules
    • Environment: Valley
    • For this stage you have to continue on gado's Stage 4 part. Delete the finish and start building, but make sure to not remove any of the other blocks except scenery.
    • The Map contains objects you are allowed to use, which add up to almost 150KB. Those are the following from Dagobert's Valley Extension pack: BankedCurve_04, BankedCurve_03, FlatRamp_11, FlatRamp_09 and FlatRamp_07.
      Make sure that object embedding under "experimental features" is activated.
      (You do not need to download Dagobert's pack, as the object files are already included in the mapfile.)
    • Do not delete the objects in the edge of the map! Thus every future builder can see and receive them.
    • Your part must have a maximum length of 10.x seconds and a finish at the end.
    • If you happen to have any troubles building a finish below 11sec, for whatever reason, just build three finishes above the first block, which is not a part of your track anymore. Then you can build enough connectors on the ground to place the actual finish, which you'll drive through, just a bit later (e.g. 15sec).
    • Do not build any scenery, as there will be a scenery stage near the end of the BASCO. Only build blocks your really drive on (including respawnroute) + signs if necessary.
    • Blockmixing is allowed. Just check others' blockmixed parts again, when you move the track with the copy and paste tool.
    • Please center the thumbnail of the track on your part, to make it easier to identify parts in the judging form later one. (You can change the thumbnail under extended options "Hammer symbol").
    • Validate and save the Map as S#-YourAuthorName (S#= Stage #, so replace # with the current stage number) and upload it to the mapgroup for this BASCO.
    • If you won a building stage already, you're not allowed to participate in another building stage because we want as many builders as possible in one map. Scenery and MT Stage are not included in this rule ;)

  • Judging
    Judging will be a bit different this time:
    • Everyone is allowed to judge, even players who submitted a map (just give your own map a 10)
    • In order to judge you will have to fill out a form and enter your name in a list on mx to verify your judging. (The link and the exact spot to enter your name will be provided once the judging begins.)
    • Every part will be judged with marks from 1 (bad) to 10 (good).
    • Note that you have to judge a stage entirely, you cannot judge only half of it.

  • Tipps and help for object embedding

Good luck and have fun! If you have any questions, please ask. (y)

Last edited by haenry,
gado is a
Location: DE
 
uploaded my part :p
well you maybe remember what i said about my last 2 parts: that I was playing safe?
well it seems that playing safe gave me a lower score so i took off the safety and went all out with the objects :p

yup I've build something hardcore this time :p
well a mixure of speedtech and transitional (recalling to the first 2 parts)

well my validation time was 51.63 but I had to re-validate since I placed signs after first validating it.
so now the validating time is 53.xx (suddenly had troubles on adsun's par, nirto's part (the ending of his part))

anyways I know 50.xx to the last block is possible :p

lolig
Moped Racer
Location: BE
 
even 53.xx can be ok.
Imagine if every previous part was 10.9seconds long. That means the point you would start at is 4*10.9s = 43.34 sec. Thus you could build up to 54.45sec.
Buuut not every part is 10.9 seconds long, so you have to do the math on your own. Just the thing you add has to be 10.xx seconds long, no matter at what point in time you start ;)
gado is a
Location: DE
 
well I calculated the 10 seconds from the cp (once I drove over gado's finish I looked up my time (8s, and build up to 18s,)
than did the same with restarting the whole map it was about the same, since gado's last turn you slow a bit down to not hit the walls.
Moped Racer
Location: BE
 
Gogogogo guys, we need more than 3 submissions!!! :o
gado is a
Location: DE
 
sry but i cant continue gados part...
Beetle Racer
Location: DE
 
that's weird. Why? :'(
gado is a
Location: DE
 
Because it's too high up on the air. Valley is a pretty horizontal envi, uses terrain a lot. And if you try to make it go down, the car gets a metric fuckton of speed. Considering my part and the screenshots of other 2, all the parts are a compromise, a "let's try to get this to the ground for the grand finale" type of deal, either getting the ground higher or the track lower.
The Green Dude
Location: ES
 
well I solved that problem with blockmixing, mixed a building in the air and putted platform blocks under it to hide the transparant grass thing since mauntains were to high or couldn't reach it :p

anyways up in the air you can also do flat alike stuff :) (I did speedtech/transitional, downpart with not to much end speed)
Moped Racer
Location: BE
 
You can, and that's the base of endurance maps in valley, but kinda clashes with the whole feel of the map.
The Green Dude
Location: ES
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