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MTC May 2016 - Flatland
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iGn' | fredair says:

:build: Isn't Fullspeed impossible without Turnovers and Wallrides? I think you can't build them with this theme


Use the 64 basemap. Even though i wouldn't have an idea right away i'm pretty sure you could do something with it :)
G-kart Racer
 
Skellborn says:
iGn' | fredair says:

:build: Isn't Fullspeed impossible without Turnovers and Wallrides? I think you can't build them with this theme


Use the 64 basemap. Even though i wouldn't have an idea right away i'm pretty sure you could do something with it :)


64*64 is the ugliest thing in TM2
Beetle Racer
Location: DE
 
iGn' | fredair says:
FT»Osaka says:

  • The map has to be built entirely on ground level
  • This would mean height 0/1 in the editor, except for Canyon where ground is height 16 because it's rised over the canyon
  • Every block and object has to be sitting on the ground
  • While terraforming is allowed, only blocks that have contact with the base ground can be placed. This means that you can't build on the terraformed ground except to go back to ground level.


  • :build: What about scenery?
    :build: Isn't Fullspeed impossible without Turnovers and Wallrides? I think you can't build them with this theme
    :build: is this allowed for scenery? Every block has a connenction to the ground. Otherwise good scenery seems impossible


    No, no and no. If the only limitation was "put a pillar in its general area" it would be no limitation at all.

    Let me make this completely clear: All blocks have to be in the ground. TM2 doesn't have bridge blocks so there's no concession in that regard. This implies that you can't stack blocks on top of each other, because the stacked block is not on the ground but on another block*. Stadium tunnels are allowed, because they're technically in the ground. Same with water-side blocks on Valley or hillside roads in Canyon (which is a concession I make purely because the terraforming slope they're carved on starts on the ground). At the same time, if a block can't be placed on the ground it can't be placed for this MTC (unless you use blockmixing to force it into the ground, that's permitted).

    If you're worried about scenery, remember that terraforming is allowed, even if you can't put blocks on terraformed ground. Plus, not all scenery has to be "crowded arena flooded with signs and lights". And actually, stadium has really tall blocks, you can try to use those for scenery if you want to as long as they're on the ground.

    Also, btw, been reading the post of the original thread to see concessions and stuff in case I missed anything and I had missed this one, so including it now: If a block has several heights and can't be placed in the ground but is tied to the ground (say Stad Inflatables), it must be placed at its lowest possible height. I think there aren't many more blocks like that in TM2, but it's important to make things clear.

    *The reason this is allowed for objects is because if you copy a block that has an object sitting on top of it, the selection grabs both.
    Last edited by FT»Osaka,
    The Green Dude
    Location: ES
     
    well the problem is that im in love with my scenery :'( "mtc // wildtech by   iHq/fredair.esu and [Bad Track/Map Link] aren't really possible. mhh I'll see if I will compete this month. Not really motivated because I can't build my beloved scenery, but that my problem ^^ :/

    one more question: can the car drive on terraformed area?
    Last edited by iHq/fredair.esu,
    Beetle Racer
    Location: DE
     
    When this theme was in TMX United over 6 years ago, Cool-T finished second with a stadium track. Considering that "ground height" represents several different heights in almost all united envis, I think he fared pretty well.

    If you can port the track into TM2, its name is "Apotheosis". It can give you an idea of how to do stuff. And remember that you have a bit more freedom, what with tunnels and terraforming for scenery (and some blocks).

    Btw, and this is important since terraforming is allowed in this iteration: While you can't build anywhere that's not the ground, driving has no restrictions.
    The Green Dude
    Location: ES
    Custom blocks ??  
    Are custom blocks allowed if they have contact w/the ground?
    :|
    Learner Driver
    Location: FR
     
    Looks like you figured it out yourself ( 'w')

    But for the record, yes, they're allowed.

    Also, side note: Our first entry is actually a stadium FS track. Very tight one, but Stadium FS. So it is possible.
    The Green Dude
    Location: ES
     
    Hello to the new master of the MTC, may your days be filled with glory !

    Jokes apart, you said inflatables had to be at the lowest level possible and that we could use terraforming, does the rule apply to the terraforming too ? I mean if i put dirt hills, do they have to be the smallest size or can i make them big (high) (to fill the view most likely) ?

    Thanks in advance for the answer and thank you for the baton pass, Haenry was an awesome hoster, but life is life, glad someone is here to back it up :).
    Quad Bike Racer
     
    You're allowed to put as much terraforming as you want, but you can't put any actual blocks on top of terraformed ground*. Hills help with scenery and, even if the spirit of the MTC is to make flat tracks, there was some controversy regarding that in the original (because of how some terraforming works and how the coast environment ground was several heights off the water).

    *Ground level terraforming, like Valley Forests at ground level and Stadium Dirt at ground level, can be built on top of (because it's still ground). You can't build on other heights of those terraforms.
    Last edited by FT»Osaka,
    The Green Dude
    Location: ES
     
    so if i make a map in valley or canyon: can I teraform to height 4, build all my blocks on the ground, but then make a small offroad, jump or drop to a lower section?
    wich is still build on the ground.

    prolly not but just checking.
    Moped Racer
    Location: BE
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