Log in
Location: Home  Community Forums  MX Events  MTC September 2016: Bring Your Own Physics [UPDATE] 
MTC September 2016: Bring Your Own Physics [UPDATE]
Page: 4 of 7
Post Reply  0 Observer
 
I have a general question considering the given rules: What setting changes do you consider "noticably"? I used 0.5 as the acceleration factor, 0.75 as the control factor and 1 for the gravity factor (as it seemed that the game randomly decided what impact that setting had). My settings create a slow-motion feel which is very easily noticable for Valley players but might not be as obvious for non-Valley-players. Does that mean that it is ok to use such settings or are you forced to use settings that make it completely obvious for everyone?
Buffer Overflow
Location: DE
 
To me they'd feel obvious, but you might have a point. However, they could always look at some valley footage if they're not sure and compare, and the difference would be noticeable.
The Green Dude
Location: ES
 
send real a PM with a test track. one version on 0.2 the other on 1.0 gravity, steering and acceleration also adjusted but these work fine.

edit:
anyways No more need to look to me. I'm leaving on vacation within a few days..
would've been nice to make something if everything worked fine...

edit 2:
So i received answer from Real. and it seems to be a one sided problem with my computer. or software or whatever :p
Last edited by FT»lolig,
Moped Racer
Location: BE
 
multilap kills every possibilty of saving a replay since online mode doens't save it in the Autosave folder (denying multilap cut).
Last edited by iHq/fredair.esu,
Beetle Racer
Location: DE
 
can't upload my map - MX says it's not validated...

e/using multilap - can that be the reason?
Last edited by iHq/fredair.esu,
Beetle Racer
Location: DE
 
I'm assuming that you updated your titlepacks, but just in case, remember to do so. I'll relay the concerns to real right now.
The Green Dude
Location: ES
 
Ok, good to know.
I'll have to rebuild the titlepack, but I should have a fix released tomorrow. I'm also going to push back the deadline to the 21st. Hang in there guys.

UPDATE: The maptype does support multilap blocks, after testing. Make sure you save right after validation.
Last edited by Realspace,
Learner Driver
 
I just noticed this thread (I've kinda been out of TM for a while), and...this is pretty cool! Twenty percent gravity is a fun thing to experiment with! I'm not sure if I'll have something by the 21st, but I'm going to give it a try. :)

I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?
Track Slacker
Location: US
 
pjw says:
I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?


You can have -X% Gravity in TMNF w/TMUnlimter 0.7 :p
Beetle Racer
Location: DE
 
pjw says:
I just noticed this thread (I've kinda been out of TM for a while), and...this is pretty cool! Twenty percent gravity is a fun thing to experiment with! I'm not sure if I'll have something by the 21st, but I'm going to give it a try. :)

I'm curious about the limits (e.g. gravity can't go below 0.2)--is that just because it's a hard-coded limit in the game itself?


I asked this to real while testing and apparently it's a maniaplanet limitation, yeah. It kinda sucks, I wanted to try making a track on valley with 1.25 accel and steering.
The Green Dude
Location: ES
Page: 4 of 7 Post Reply
© ManiaExchange (mania-exchange.com, mania.exchange) 2024. • Terms and ConditionsPrivacy Policy Top  •  Report a Problem